Team report · all teams

North West

Power 59.7 · #14 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 38% · 22nd of 33 · 29 rounds
  • 1200m 22 gate WTA 42% · 21st of 31 · 12 rounds
  • 1000m 24 gate madness 33% · 21st of 30 · 6 rounds
Winning the most points
  • 1000m 22 gate WTA 76% · 1st of 30 · 17 rounds
  • 1600m 22 gate WTA 67% · 5th of 31 · 12 rounds
  • 2000m 22 gate WTA 56% · 15th of 33 · 19 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Nani1451.5× avg
Ascend1451.2× avg
Work from home1391.5× avg
Cecilia1281.2× avg
Ibra1261.3× avg
Twat1100.1× avg
Carrick1101.7× avg
Arc Raider971.2× avg
J J Gabriel911.1× avg
Expensive Earth 870.0× avg
Couch Potato862.2× avg
Living Mirage820.5× avg
Speedy Freak821.3× avg
Hoofey770.7× avg
Ok Blood Sprinter560.0× avg
Radicalised WFH500.3× avg
Left Eye Lopez290.0× avg
Blazing Crystal250.9× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%56%
22200m 24 gate madness100%38%
31000m 22 gate WTA100%76%
42200m 24 gate madness100%38%
52000m 22 gate WTA100%56%
61800m 24 gate madness100%54%
71600m 22 gate WTA100%67%
81400m 24 gate madness100%58%
91200m 22 gate WTA100%42%
102200m 24 gate madness100%38%
111400m 22 gate WTA100%60%
121000m 24 gate madness100%33%
132200m 22 gate WTA100%33%
141400m 24 gate madness100%58%
151600m 22 gate WTA100%67%
161800m 24 gate madness100%54%
172000m 22 gate WTA100%56%
182200m 24 gate madness99%38%
191200m 22 gate WTA92%42%
202200m 24 gate madness86%38%
211000m 22 gate WTA80%76%
221800m 24 gate madness75%54%
231000m 22 gate WTA65%76%
241200m 24 gate madness59%67%
251400m 22 gate WTA54%60%
261600m 24 gate madness48%67%
271000m 22 gate WTA36%76%
281800m 24 gate madness28%54%
292000m 22 gate WTA20%56%
302200m 24 gate madness13%38%
311800m 22 gate WTA6%—
322200m 24 gate madness6%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).