Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Blazing Crystaltop 3 1 of 2 (avg 13%)
- Ascendtop 3 0 of 1 (avg 13%) · league rank Top 10% (16%)
- Carricktop 3 2 of 6 (avg 13%) · league rank Top 12% (16%)
- Work from hometop 3 0 of 5 (avg 13%) · league rank Top 25% (14%)
- Couch Potatotop 3 2 of 5 (avg 13%) · league rank Top 26% (14%)
- Ceciliatop 3 1 of 6 (avg 13%) · league rank Top 27% (14%)
- Ibratop 3 0 of 2 (avg 13%) · league rank Top 34% (13%)
- Arc Raidertop 3 0 of 1 (avg 13%) · league rank Top 35% (13%)
- Speedy Freaktop 3 1 of 4 (avg 13%) · league rank Middle (12%)
- Living Miragetop 3 1 of 6 (avg 13%) · league rank Middle (11%)
- Hoofeytop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- J J Gabrieltop 3 1 of 5 (avg 13%) · league rank Middle (10%)
- Anoratop 3 0 of 1 (avg 13%) · league rank Bottom 37% (9.4%)
- Snow Phantomtop 3 1 of 4 (avg 13%) · league rank Bottom 18% (7.4%)
- Left Eye Lopeztop 3 0 of 5 (avg 13%) · league rank Bottom 16% (7.3%)
- Twattop 3 0 of 6 (avg 13%) · league rank Bottom 7% (6.6%)
- Radicalised WFHtop 3 0 of 1 (avg 13%) · league rank Bottom 6% (6.6%)
- Ok Blood Sprintertop 3 0 of 6 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).