Compare with
Losing the most points
- 1400m 12 gate madness 9% · 36th of 37 · 11 rounds
- 1800m 6 gate madness 34% · 34th of 39 · 17 rounds
- 2200m 24 gate madness 35% · 29th of 39 · 13 rounds
Winning the most points
- 1600m 1v1 68% · 3rd of 40 · 22 rounds
- 2000m 1v1 73% · 6th of 37 · 11 rounds
- 1600m 4 gate WTA 73% · 6th of 37 · 11 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 4 gate WTA
← all coresMeasure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%55%
22200m 6 gate WTA100%53%
31000m 1v1100%64%
42200m 6 gate madness100%45%
52000m 12 gate madness100%59%
61800m 24 gate madness100%36%
71600m 4 gate WTA100%73%
81200m 6 gate WTA100%64%
91600m 1v1100%68%
101000m 6 gate madness100%64%
111400m 12 gate madness100%9%
121000m 24 gate madness100%45%
131200m 4 gate WTA100%55%
142000m 6 gate WTA100%55%
151600m 1v1100%68%
161800m 6 gate madness100%34%
172000m 12 gate madness100%59%
182200m 24 gate madness99%35%
191800m 4 gate WTA99%53%
201800m 6 gate WTA98%73%
212000m 1v196%73%
221600m 6 gate madness91%73%
231000m 12 gate madness82%60%
241200m 24 gate madness77%70%
251400m 4 gate WTA68%50%
261600m 6 gate WTA58%33%
271400m 1v149%50%
281800m 6 gate madness38%34%
291800m 12 gate madness30%75%
302200m 24 gate madness19%35%
311800m 4 gate WTA11%53%
322200m 6 gate WTA11%53%
332000m 1v17%73%
341800m 6 gate madness7%34%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).