No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 0% 1r · 1.0/map | 0% 1r · 0.4/map | 50% 2r · 2.0/map | 100% 1r · 1.0/map | |||
| 6 gate madness | 100% 1r · 1.0/map | — | 0% 1r · 0.9/map | 100% 1r · 1.4/map | 0% 1r · 1.0/map | ||
| 12 gate madness | 0% 1r · 0.8/map | 0% 1r · 1.0/map | — | 0% 2r · 2.0/map | |||
| 24 gate madness | 100% 1r · 1.0/map | 100% 1r · 0.8/map | — | 0% 1r · 1.0/map | 0% 1r · 1.2/map | ||
| 4 gate WTA | 0% 1r · 1.0/map | 0% 1r · 0.7/map | 100% 1r · 1.0/map | 100% 1r · 1.1/map | 0% 1r · 1.0/map | ||
| 6 gate WTA | 100% 1r · 1.0/map | 100% 1r · 0.6/map | 100% 1r · 0.9/map | 0% 1r · 1.0/map | 0% 1r · 1.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Ascend | Top 17% top 3 1/2 | Middle won 1/2 | Top 29% top 3 0/1 | Bottom 35% won 0/1 | ★Top 30% won 0/1 | Middle top 3 0/1 | Top 32% won 0/1 | Bottom 29% top 3 0/1 | ||
| Carrick | Top 34% top 3 0/2 | Middle top 3 1/1 | Top 23% top 3 1/1 | Bottom 38% won 0/1 | Top 37% won 1/1 | ★Top 9% top 3 1/1 | Middle won 0/1 | Bottom 23% top 3 1/1 | ||
| Cecilia | Top 30% top 3 0/2 | ★Top 38% | Middle top 3 1/1 | Top 31% top 3 0/1 | Bottom 34% | Middle | Middle top 3 0/1 | Bottom 25% | ||
| Couch Potato | ★Top 13% top 3 1/2 | Middle top 3 0/1 | ★Top 20% top 3 0/1 | Middle won 0/1 | ★Top 20% | Middle top 3 0/1 | ||||
| Work from home | Middle top 3 0/1 | ★Top 1% won 0/1 | ||||||||
| Ibra | Middle | |||||||||
| Nani | Top 26% top 3 0/1 | Top 22% top 3 0/1 | ||||||||
| Twat | Bottom 8% top 3 0/2 | Bottom 7% | Bottom 11% top 3 0/1 | |||||||
| Arc Raider | Middle top 3 0/1 | Top 16% | ||||||||
| Speedy Freak | Middle top 3 0/1 | |||||||||
| Hoofey | Bottom 32% top 3 0/2 | Bottom 33% top 3 0/1 | Bottom 12% | |||||||
| Radicalised WFH | Bottom 5% top 3 0/1 | |||||||||
| Expensive Earth | Bottom 1% top 3 0/1 | Bottom 11% top 3 0/1 | ||||||||
| Left Eye Lopez | Bottom 3% top 3 0/1 | |||||||||
| Living Mirage | Middle |
Cores in 2000m 1v1
← all cores- Ascendwon 1 of 1 (avg 50%) · league rank Middle (53%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).