Compare with
Power
59.3
4th of 26 on Anchor
Standings
10th
9 pts
Matches
3–3
9 pts · rounds 208–182
Next match
Killer Clowns
Week 7
Best map
Anchor
Power 59.3 · 4th · 2–1
Worst map
Measure
Power 52.5 · 13th · 3–3
Above average
Miracles
Power 56.2 · 12th · 1–1
Above average
Glory
Power 53.7 · 12th · 2–1
Where do we lose the most points?
1000m 6 gate madness33%
Where we win them
1800m 1v183%
1000m 1v163%
1200m 6 gate madness67%
Next match: what do we pick, ban and field?
Pick MiraclesBan Measure
1000m 1v1Work from home
2200m 1v1Anora, God Let Me Be Back
1200m 6 gate madnessJ J Gabriel, Cecilia
Which cores are costing us?
Where are they better than us?
1200m 6 gate madness67 vs 86%
Where we're better
1800m 1v183 vs 38%
1000m 6 gate madness33 vs 10%
› Roster · 19 coresby distance type
Sprint · 13
- Ok Blood SprinterSprint
- TwatSprint-Mid
- Living MirageSprint-Mid
- Expensive Earth Sprint
- Work from homeSprint
- J J GabrielSprint
- Left Eye LopezSprint
- HoofeySprint
- Amazing GabrielSprint
- Speed XSprint
- CunhaSprint
- Solar EmpressSprint
- Working Up A BlazeSprint
Mid · 3
- CarrickMid
- CeciliaMid
- Snow PhantomMid
Marathon · 3
- Blazing CrystalMid-Marathon
- God Let Me Be BackMarathon
- AnoraMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).