Compare with
Losing the most points
- 1000m 6 gate madness 33% · 20th of 25 · 6 rounds
Winning the most points
- 1800m 1v1 83% · 1st of 25 · 6 rounds
- 1000m 1v1 63% · 7th of 26 · 11 rounds
- 1200m 6 gate madness 67% · 7th of 25 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 1v1
← all coresNorth West
- Couch Potatobeats 67% · 3 races · 2 won · 3 top 3
- God Let Me Be Backbeats 0% · 2 races · 0 won · 2 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%63%
21000m 6 gate madness100%33%
31200m 12 gate WTA100%100%
41400m 1v1100%0%
51200m 6 gate madness100%67%
61800m 1v1100%83%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%67%
92200m 1v1100%39%
102000m 6 gate madness100%100%
112200m 6 gate madness100%58%
121000m 1v1100%63%
131000m 6 gate madness100%33%
141400m 1v1100%0%
151200m 6 gate madness100%67%
161800m 1v1100%83%
171600m 6 gate madness100%67%
182200m 1v1100%39%
191000m 1v196%63%
201200m 6 gate madness95%67%
212000m 6 gate madness87%100%
222200m 6 gate madness85%58%
232200m 1v185%39%
241000m 1v184%63%
251400m 1v176%0%
262000m 6 gate madness71%100%
271800m 1v162%83%
281000m 6 gate madness49%33%
292200m 1v136%39%
301200m 6 gate madness22%67%
311600m 6 gate madness16%67%
321200m 1v116%33%
332000m 6 gate madness7%100%
341400m 6 gate madness7%33%
351200m 6 gate madness5%67%
362200m 1v15%39%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).