- 1800m 1v1 40% · 34th of 40 · 29 rounds
- 1400m 1v1 43% · 28th of 40 · 31 rounds
- 2000m 6 gate madness 43% · 30th of 40 · 31 rounds
- 1000m 1v1 70% · 3rd of 40 · 44 rounds
- 1200m 6 gate madness 63% · 5th of 40 · 37 rounds
- 2200m 1v1 62% · 5th of 40 · 38 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 70% 44r · 3rd · 3.9/map | — | 43% 31r · 28th · 2.8/map | — | 40% 29r · 34th · 2.6/map | — | 62% 38r · 5th · 3.4/map |
| 6 gate madness | 54% 28r · 17th · 2.5/map | 63% 37r · 5th · 3.3/map | — | 67% 24r · 5th · 2.1/map | 43% 31r · 30th · 2.8/map | 54% 22r · 18th · 2.0/map | |
| 12 gate WTA | 58% 12r · 14th · 1.0/map | 67% 12r · 8th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Carrick | Bottom 33% top 3 15/31 | ★Top 36% won 13/31 | Bottom 34% won 12/29 | Top 29% top 3 12/24 | Bottom 23% | |||||
| Work from home | ★Top 1% won 31/44 | ★Top 13% top 3 18/37 | ★Top 1% top 3 20/28 | ★Top 6% won 2/12 | ||||||
| Couch Potato | Bottom 33% won 24/38 | ★Top 19% top 3 15/31 | Middle top 3 9/22 | |||||||
| Ibra | Top 28% top 3 23/37 | Top 23% top 3 16/28 | Top 11% won 1/12 | |||||||
| J J Gabriel | Top 32% top 3 21/37 | Top 27% top 3 11/28 | Top 12% won 1/12 | |||||||
| Ascend | Middle top 3 13/31 | Middle | Bottom 29% top 3 12/22 | |||||||
| Twat | ★Top 9% top 3 15/24 | |||||||||
| Cecilia | Top 32% top 3 14/24 | Bottom 25% | ||||||||
| Nani | Middle | Top 18% won 2/12 | ||||||||
| Hoofey | Bottom 17% | Bottom 12% top 3 10/22 | ||||||||
| Radicalised WFH | Bottom 13% won 0/12 | |||||||||
| Arc Raider | Top 31% | Top 32% | Top 12% won 1/12 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).