Team report · Lower league

North West

Power 58.3 · #2 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 40% · 34th of 40 · 29 rounds
  • 1400m 1v1 43% · 28th of 40 · 31 rounds
  • 2000m 6 gate madness 43% · 30th of 40 · 31 rounds
Winning the most points
  • 1000m 1v1 70% · 3rd of 40 · 44 rounds
  • 1200m 6 gate madness 63% · 5th of 40 · 37 rounds
  • 2200m 1v1 62% · 5th of 40 · 38 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

North West
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Carrick
Bottom 33%
top 3 15/31
★Top 36%
won 13/31
Bottom 34%
won 12/29
Top 29%
top 3 12/24
Bottom 23%
Work from home
★Top 1%
won 31/44
★Top 13%
top 3 18/37
★Top 1%
top 3 20/28
★Top 6%
won 2/12
Couch Potato
Bottom 33%
won 24/38
★Top 19%
top 3 15/31
Middle
top 3 9/22
Ibra
Top 28%
top 3 23/37
Top 23%
top 3 16/28
Top 11%
won 1/12
J J Gabriel
Top 32%
top 3 21/37
Top 27%
top 3 11/28
Top 12%
won 1/12
Ascend
Middle
top 3 13/31
Middle
Bottom 29%
top 3 12/22
Twat
★Top 9%
top 3 15/24
Cecilia
Top 32%
top 3 14/24
Bottom 25%
Nani
Middle
Top 18%
won 2/12
Hoofey
Bottom 17%
Bottom 12%
top 3 10/22
Radicalised WFH
Bottom 13%
won 0/12
Arc Raider
Top 31%
Top 32%
Top 12%
won 1/12

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Carrick1270.9× avg
Work from home1211.3× avg
Couch Potato1031.1× avg
Ibra771.2× avg
J J Gabriel771.0× avg
Ascend650.9× avg
Twat361.2× avg
Cecilia361.2× avg
Nani241.5× avg
Hoofey220.9× avg
Radicalised WFH120.0× avg
Arc Raider121.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%70%
21000m 6 gate madness100%54%
31200m 12 gate WTA100%58%
41400m 1v1100%43%
51200m 6 gate madness100%63%
61800m 1v1100%40%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%67%
92200m 1v1100%62%
102000m 6 gate madness100%43%
112200m 6 gate madness100%54%
121000m 1v1100%70%
131000m 6 gate madness100%54%
141400m 1v1100%43%
151200m 6 gate madness100%63%
161800m 1v1100%40%
171600m 6 gate madness100%67%
182200m 1v1100%62%
191000m 1v1100%70%
201200m 6 gate madness99%63%
212000m 6 gate madness99%43%
222200m 6 gate madness97%54%
232200m 1v193%62%
241000m 1v187%70%
251400m 1v180%43%
262000m 6 gate madness74%43%
271800m 1v164%40%
281000m 6 gate madness51%54%
292200m 1v141%62%
301200m 6 gate madness25%63%
311600m 6 gate madness12%67%
321200m 1v112%—
332000m 6 gate madness7%43%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).