Team report · all teams

North West

Power 53.5 · #12 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 33% · 23rd of 31 · 12 rounds
  • 2200m 1v1 45% · 19th of 32 · 22 rounds
  • 1200m 6 gate madness 47% · 18th of 33 · 21 rounds
Winning the most points
  • 1000m 1v1 63% · 4th of 33 · 24 rounds
  • 1000m 6 gate madness 69% · 3rd of 32 · 17 rounds
  • 1600m 6 gate madness 67% · 9th of 32 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

North West
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Carrick
Middle
Middle
Middle
Top 23%
won 9/18
Middle
top 3 7/18
Top 34%
won 9/17
Middle
Top 20%
top 3 10/13
Middle
Top 21%
Work from home
★Top 1%
won 15/24
Top 10%
top 3 11/21
Bottom 33%
Top 16%
Bottom 25%
Bottom 40%
★Top 2%
top 3 9/17
Top 32%
Bottom 34%
★Top 3%
won 0/6
Couch Potato
Middle
—
★Top 28%
won 10/22
—
★Top 10%
top 3 13/18
Top 34%
Middle
Top 39%
★Top 29%
top 3 8/12
—
Ibra
Top 14%
Top 20%
top 3 13/21
Bottom 27%
Top 19%
Middle
Bottom 25%
Top 16%
top 3 9/17
Middle
Bottom 30%
Top 6%
won 0/6
J J Gabriel
Top 16%
Top 22%
top 3 8/21
—
★Top 14%
Bottom 29%
Bottom 17%
Top 19%
top 3 10/17
Bottom 26%
—
Top 6%
won 0/6
Ascend
Middle
Bottom 34%
Middle
Middle
Top 25%
top 3 8/18
★Top 26%
Middle
Top 29%
Middle
top 3 5/12
Middle
Twat
Middle
Bottom 38%
Bottom 33%
Top 39%
Bottom 31%
Middle
Middle
★Top 6%
top 3 7/13
Bottom 28%
Bottom 7%
Cecilia
Middle
Middle
Middle
Top 38%
Top 36%
Top 39%
Middle
Top 22%
top 3 5/13
Middle
Top 37%
Nani
Top 14%
Top 29%
Middle
Top 37%
Bottom 23%
Middle
Top 16%
Bottom 39%
Middle
Top 10%
won 2/6
Hoofey
—
Top 30%
Bottom 28%
Bottom 2%
Bottom 35%
Middle
—
Top 13%
Bottom 28%
top 3 3/12
Top 23%
Radicalised WFH
Top 7%
★Top 8%
Bottom 10%
Middle
—
Bottom 14%
Top 5%
—
Bottom 8%
Bottom 25%
won 0/6
Arc Raider
Top 20%
Top 21%
Bottom 27%
Top 31%
—
Bottom 31%
Top 22%
Middle
Bottom 29%
Top 7%
won 1/6

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Carrick721.0× avg
Work from home691.1× avg
Couch Potato581.2× avg
Ibra441.1× avg
J J Gabriel440.9× avg
Ascend360.8× avg
Twat191.0× avg
Cecilia191.1× avg
Nani123.0× avg
Hoofey120.5× avg
Radicalised WFH60.0× avg
Arc Raider62.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%69%
31200m 12 gate WTA100%50%
41400m 1v1100%48%
51200m 6 gate madness100%47%
61800m 1v1100%49%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%67%
92200m 1v1100%45%
102000m 6 gate madness100%56%
112200m 6 gate madness100%33%
121000m 1v1100%63%
131000m 6 gate madness100%69%
141400m 1v1100%48%
151200m 6 gate madness100%47%
161800m 1v1100%49%
171600m 6 gate madness100%67%
182200m 1v199%45%
191000m 1v199%63%
201200m 6 gate madness99%47%
212000m 6 gate madness96%56%
222200m 6 gate madness91%33%
232200m 1v185%45%
241000m 1v180%63%
251400m 1v175%48%
262000m 6 gate madness67%56%
271800m 1v159%49%
281000m 6 gate madness54%69%
292200m 1v138%45%
301200m 6 gate madness28%47%
311600m 6 gate madness20%67%
321200m 1v120%100%
332000m 6 gate madness9%56%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).