Compare with
Losing the most points
- 2200m 6 gate madness 33% · 23rd of 31 · 12 rounds
- 2200m 1v1 45% · 19th of 32 · 22 rounds
- 1200m 6 gate madness 47% · 18th of 33 · 21 rounds
Winning the most points
- 1000m 1v1 63% · 4th of 33 · 24 rounds
- 1000m 6 gate madness 69% · 3rd of 32 · 17 rounds
- 1600m 6 gate madness 67% · 9th of 32 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 63% 24r · 4th · 3.8/map | 100% 1r · 0.2/map | 48% 18r · 18th · 2.7/map | — | 49% 17r · 18th · 2.6/map | — | 45% 22r · 19th · 3.2/map |
| 6 gate madness | 69% 17r · 3rd · 2.5/map | 47% 21r · 18th · 3.3/map | — | 67% 13r · 9th · 2.2/map | 56% 18r · 14th · 2.7/map | 33% 12r · 23rd · 1.9/map | |
| 12 gate WTA | 50% 6r · 15th · 1.0/map | 67% 6r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 1v1
← all coresNorth West
- Carrickbeats 53% · 17 races · 9 won · 17 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%63%
21000m 6 gate madness100%69%
31200m 12 gate WTA100%50%
41400m 1v1100%48%
51200m 6 gate madness100%47%
61800m 1v1100%49%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%67%
92200m 1v1100%45%
102000m 6 gate madness100%56%
112200m 6 gate madness100%33%
121000m 1v1100%63%
131000m 6 gate madness100%69%
141400m 1v1100%48%
151200m 6 gate madness100%47%
161800m 1v1100%49%
171600m 6 gate madness100%67%
182200m 1v199%45%
191000m 1v199%63%
201200m 6 gate madness99%47%
212000m 6 gate madness96%56%
222200m 6 gate madness91%33%
232200m 1v185%45%
241000m 1v180%63%
251400m 1v175%48%
262000m 6 gate madness67%56%
271800m 1v159%49%
281000m 6 gate madness54%69%
292200m 1v138%45%
301200m 6 gate madness28%47%
311600m 6 gate madness20%67%
321200m 1v120%100%
332000m 6 gate madness9%56%
341400m 6 gate madness9%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).