Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 63% 24r · 4th · 3.8/map | 100% 1r · 0.2/map | 48% 18r · 18th · 2.7/map | — | 49% 17r · 18th · 2.6/map | — | 45% 22r · 19th · 3.2/map |
| 6 gate madness | 69% 17r · 3rd · 2.5/map | 47% 21r · 18th · 3.3/map | — | 67% 13r · 9th · 2.2/map | 56% 18r · 14th · 2.7/map | 33% 12r · 23rd · 1.9/map | |
| 12 gate WTA | 50% 6r · 15th · 1.0/map | 67% 6r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 1v1
✕ close- Work from homewon 1 of 1 (avg 50%) · league rank Top 20% (54%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).