Team report · all teams

North West

Power 53.5 · #12 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 33% · 23rd of 31 · 12 rounds
  • 2200m 1v1 45% · 19th of 32 · 22 rounds
  • 1200m 6 gate madness 47% · 18th of 33 · 21 rounds
Winning the most points
  • 1000m 1v1 63% · 4th of 33 · 24 rounds
  • 1000m 6 gate madness 69% · 3rd of 32 · 17 rounds
  • 1600m 6 gate madness 67% · 9th of 32 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1800m 12 gate WTA

← all cores
North West
  • Ceciliabeats 89% · 6 races · 3 won · 5 top 3
  • Ascendbeats 58% · 6 races · 0 won · 2 top 3
  • Nanibeats 52% · 6 races · 1 won · 2 top 3
  • Twatbeats 38% · 6 races · 0 won · 0 top 3
  • Couch Potatobeats 36% · 6 races · 0 won · 2 top 3
  • Carrickbeats 35% · 6 races · 0 won · 1 top 3

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%69%
31200m 12 gate WTA100%50%
41400m 1v1100%48%
51200m 6 gate madness100%47%
61800m 1v1100%49%
71600m 6 gate madness100%67%
81800m 12 gate WTA100%67%
92200m 1v1100%45%
102000m 6 gate madness100%56%
112200m 6 gate madness100%33%
121000m 1v1100%63%
131000m 6 gate madness100%69%
141400m 1v1100%48%
151200m 6 gate madness100%47%
161800m 1v1100%49%
171600m 6 gate madness100%67%
182200m 1v199%45%
191000m 1v199%63%
201200m 6 gate madness99%47%
212000m 6 gate madness96%56%
222200m 6 gate madness91%33%
232200m 1v185%45%
241000m 1v180%63%
251400m 1v175%48%
262000m 6 gate madness67%56%
271800m 1v159%49%
281000m 6 gate madness54%69%
292200m 1v138%45%
301200m 6 gate madness28%47%
311600m 6 gate madness20%67%
321200m 1v120%100%
332000m 6 gate madness9%56%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).