Team report · Lower league

North West

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head
vstwo of yours — pick a team in Compare with to face theirs

Carrick is ahead in 10 of the 16 races they both run, Work from home in 4. Biggest edge: 2000m 22 gate WTA (6.2% vs 3.1%); biggest gap: 1000m 24 gate madness (12% vs 20%).

Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
—not run
Top 1%57%
—not run
Top 18%54%
Top 35%52%
—not run
Top 34%53%
—not run
Bottom 36%51%
—not run
Bottom 26%50%
—not run
6 gate madness
—not run
Top 1%58%
—not run
Top 13%54%
Top 33%52%
Top 18%53%
Top 29%53%
—not run
Middle51%
—not run
Bottom 32%50%
—not run
Bottom 24%48%
—not run
12 gate madness
—not run
Top 1%34%
Top 7%30%
Top 13%29%
Top 29%29%
—not run
Top 33%28%
—not run
24 gate madness
Middle12%
Top 1%20%
Top 25%14%
Top 3%17%
Top 5%17%
Top 14%15%
Top 2%18%
Top 16%15%
Top 11%16%
Top 23%14%
Top 23%14%
Middle9.9%
4 gate WTA
—not run
Top 1%33%
—not run
Top 6%30%
Top 11%30%
—not run
Top 35%28%
—not run
Middle27%
—not run
6 gate WTA
—not run
Top 4%21%
Top 7%21%
—not run
Top 29%20%
—not run
Top 35%19%
—not run
Bottom 38%18%
—not run
12 gate WTA
—not run
Top 6%12%
Top 15%11%
—not run
16 gate WTA
—not run
Top 1%11%
—not run
Top 16%7.7%
Top 4%9.7%
—not run
Top 13%8.6%
—not run
Top 25%7.6%
—not run
22 gate WTA
—not run
Top 1%8.3%
Top 21%5.3%
Top 4%6.9%
Top 3%7.2%
Top 17%5.6%
Top 3%7.5%
Top 17%5.8%
Top 13%6.5%
—not run
Top 11%6.2%
Middle3.1%
Top 18%5.8%
—not run
24 gate WTA
Top 21%4.9%
Top 4%6.4%
Top 4%6.7%
Top 17%5.1%
Top 3%7.0%
Top 16%5.4%
Top 8%6.1%
Top 20%5.3%
Top 12%5.3%
—not run

Left = Carrick, right = Work from home: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Carrick beats Work from home head to head.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).