🐑BLACK SHEEP🐑 vs 🎲Team Fingerprint.com🎲
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 43%19r 48%20r | 50%4r 75%4r | 54%7r 60%7r | 63%8r 88%8r | 35%14r 47%16r | 50%4r 50%4r | 49%13r 74%13r |
| 6 gate madness | 50%14r 47%15r | 37%9r 39%9r | 100%4r 25%4r | 27%8r 73%8r | 50%8r 63%8r | 63%12r 36%15r | 66%11r 49%12r |
| 12 gate madness | —0r —0r | 50%4r 100%4r | 100%2r 50%2r | 100%4r 75%4r | |||
| 24 gate madness | 33%6r 43%7r | 67%6r 33%6r | 75%4r 67%6r | 0%2r 0%1r | 50%8r 56%9r | 100%11r 54%17r | |
| 4 gate WTA | 100%4r 33%3r | 75%4r 50%5r | 50%8r 42%9r | 50%4r 75%4r | 25%12r 69%10r | 75%4r 50%4r | 56%7r 47%6r |
| 6 gate WTA | 100%4r 0%5r | 55%7r 59%6r | 50%4r 25%4r | 25%4r 50%4r | 37%16r 69%13r | 50%4r 27%6r | |
| 12 gate WTA | 75%4r 25%4r | 75%4r 50%4r | |||||
| 16 gate WTA | 25%4r 35%5r | 75%4r 0%4r | 75%4r 33%3r | 0%2r 100%3r | 88%8r 33%6r | ||
| 22 gate WTA | 50%6r 78%5r | 50%6r 67%9r | 0%2r 100%1r | 0%6r 78%9r | 100%2r 33%3r | 25%4r 83%6r | 50%2r 67%3r |
| 24 gate WTA | 25%4r 33%3r | 25%4r 33%3r | 64%9r 65%8r | 75%4r 33%3r | —0r 50%2r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 6 gate madness
✕ close- EZ Midtop 3 4 of 8 (avg 50%) · league rank Top 20% (54%)
- Just For Metop 3 2 of 8 (avg 50%) · league rank Top 31% (53%)
- Game Ontop 3 1 of 3 (avg 50%) · league rank Middle (51%)
- Short & Fasttop 3 1 of 2 (avg 50%)
- Crimson Sirentop 3 2 of 3 (avg 50%) · league rank Bottom 33% (50%)
- Steel Destroyertop 3 5 of 8 (avg 50%) · league rank Top 8% (56%)
- Royal Turbinetop 3 5 of 8 (avg 50%) · league rank Top 11% (55%)
- Isagitop 3 2 of 4 (avg 50%) · league rank Top 25% (54%)
- Stretchy Pantstop 3 1 of 4 (avg 50%) · league rank Middle (51%)
🎲Team Fingerprint.com🎲: Power 55.0, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).