🐑BLACK SHEEP🐑 vs 🎲Team Fingerprint.com🎲
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 43%19r 48%20r | 50%4r 75%4r | 54%7r 60%7r | 63%8r 88%8r | 35%14r 47%16r | 50%4r 50%4r | 49%13r 74%13r |
| 6 gate madness | 50%14r 47%15r | 37%9r 39%9r | 100%4r 25%4r | 27%8r 73%8r | 50%8r 63%8r | 63%12r 36%15r | 66%11r 49%12r |
| 12 gate madness | —0r —0r | 50%4r 100%4r | 100%2r 50%2r | 100%4r 75%4r | |||
| 24 gate madness | 33%6r 43%7r | 67%6r 33%6r | 75%4r 67%6r | 0%2r 0%1r | 50%8r 56%9r | 100%11r 54%17r | |
| 4 gate WTA | 100%4r 33%3r | 75%4r 50%5r | 50%8r 42%9r | 50%4r 75%4r | 25%12r 69%10r | 75%4r 50%4r | 56%7r 47%6r |
| 6 gate WTA | 100%4r 0%5r | 55%7r 59%6r | 50%4r 25%4r | 25%4r 50%4r | 37%16r 69%13r | 50%4r 27%6r | |
| 12 gate WTA | 75%4r 25%4r | 75%4r 50%4r | |||||
| 16 gate WTA | 25%4r 35%5r | 75%4r 0%4r | 75%4r 33%3r | 0%2r 100%3r | 88%8r 33%6r | ||
| 22 gate WTA | 50%6r 78%5r | 50%6r 67%9r | 0%2r 100%1r | 0%6r 78%9r | 100%2r 33%3r | 25%4r 83%6r | 50%2r 67%3r |
| 24 gate WTA | 25%4r 33%3r | 25%4r 33%3r | 64%9r 65%8r | 75%4r 33%3r | —0r 50%2r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Short & Fasttop 3 1 of 2 (avg 13%)
- Magma Generaltop 3 1 of 2 (avg 13%)
- Just For Metop 3 0 of 2 (avg 13%) · league rank Top 3% (17%)
- EZ Midtop 3 0 of 2 (avg 13%) · league rank Top 10% (16%)
- Game Ontop 3 0 of 2 (avg 13%) · league rank Top 28% (14%)
- Waspita Xtop 3 0 of 2 (avg 13%) · league rank Middle (13%)
- Fire Seductresstop 3 0 of 2 (avg 13%)
- Press Playtop 3 0 of 2 (avg 13%)
- Kasparovtop 3 0 of 2 (avg 13%)
- Mamba Spintop 3 0 of 2 (avg 13%)
- Waspa Xtop 3 0 of 2 (avg 13%)
- Test Playtop 3 0 of 2 (avg 13%)
- Royal Turbinetop 3 0 of 1 (avg 13%) · league rank Top 1% (19%)
- Half A Secondtop 3 0 of 1 (avg 13%) · league rank Top 4% (17%)
- Maelstromtop 3 0 of 1 (avg 13%) · league rank Top 5% (17%)
- Isagitop 3 1 of 1 (avg 13%) · league rank Top 7% (16%)
- Crypt Infernotop 3 0 of 1 (avg 13%) · league rank Top 15% (15%)
- Veyrontop 3 0 of 1 (avg 13%) · league rank Top 23% (15%)
- Spectral Knighttop 3 0 of 1 (avg 13%) · league rank Top 35% (13%)
- Hachitop 3 0 of 1 (avg 13%)
- Steel Destroyertop 3 0 of 1 (avg 13%)
- Stretchy Pantstop 3 0 of 1 (avg 13%)
- Escanortop 3 0 of 1 (avg 13%)
- Water 7top 3 0 of 1 (avg 13%)
🎲Team Fingerprint.com🎲: Power 55.0, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).