Team report ยท Pro league ยท beta

๐Ÿ‘BLACK SHEEP๐Ÿ‘

Power 52.4 ยท #7 of 12 ยท Power Rankings
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Rounds won by segment

Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red below
Race โ†“ ยท distance โ†’1000m1200m1400m1600m1800m2000m2200m
1v1
43%
19r ยท 9th ยท 1.1/map
50%
4r ยท 5th ยท 0.0/map
54%
7r ยท 5th ยท 0.8/map
63%
8r ยท 3rd ยท 0.5/map
35%
14r ยท 11th ยท 0.6/map
50%
4r ยท 7th ยท 0.2/map
49%
13r ยท 6th ยท 0.7/map
6 gate madness
50%
14r ยท 5th ยท 0.8/map
37%
9r ยท 10th ยท 0.7/map
100%
4r ยท 1st ยท 0.0/map
27%
8r ยท 12th ยท 0.7/map
50%
8r ยท 5th ยท 0.4/map
63%
12r ยท 4th ยท 0.6/map
66%
11r ยท 3rd ยท 0.7/map
12 gate madnessโ€”
50%
4r ยท 7th ยท 0.3/map
100%
2r ยท 0.1/map
100%
4r ยท 2nd ยท 0.5/map
24 gate madness
33%
6r ยท 9th ยท 0.5/map
67%
6r ยท 5th ยท 0.4/map
75%
4r ยท 3rd ยท 0.5/map
0%
2r ยท 0.2/map
50%
8r ยท 7th ยท 1.1/map
100%
11r ยท 1st ยท 1.6/map
4 gate WTA
100%
4r ยท 3rd ยท 0.5/map
75%
4r ยท 3rd ยท 0.3/map
50%
8r ยท 4th ยท 0.5/map
50%
4r ยท 5th ยท 0.3/map
25%
12r ยท 12th ยท 0.8/map
75%
4r ยท 4th ยท 0.3/map
56%
7r ยท 5th ยท 0.5/map
6 gate WTA
100%
4r ยท 1st ยท 0.9/map
55%
7r ยท 5th ยท 0.4/map
50%
4r ยท 4th ยท 0.2/map
25%
4r ยท 8th ยท 0.2/map
37%
16r ยท 10th ยท 1.0/map
50%
4r ยท 6th ยท 0.3/map
12 gate WTA
75%
4r ยท 2nd ยท 0.2/map
75%
4r ยท 3rd ยท 0.2/map
16 gate WTA
25%
4r ยท 9th ยท 0.3/map
75%
4r ยท 4th ยท 0.5/map
75%
4r ยท 4th ยท 0.2/map
0%
2r ยท 0.1/map
88%
8r ยท 1st ยท 0.5/map
22 gate WTA
50%
6r ยท 7th ยท 0.8/map
50%
6r ยท 7th ยท 0.5/map
0%
2r ยท 0.4/map
0%
6r ยท 12th ยท 0.5/map
100%
2r ยท 0.0/map
25%
4r ยท 10th ยท 0.8/map
50%
2r ยท 0.2/map
24 gate WTA
25%
4r ยท 9th ยท 0.3/map
25%
4r ยท 11th ยท 0.3/map
64%
9r ยท 4th ยท 0.9/map
75%
4r ยท 3rd ยท 0.2/map
โ€”

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ€œ/mapโ€ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 16 gate WTA

โœ• close
๐Ÿ‘BLACK SHEEP๐Ÿ‘
  • Fire Seductresswon 0 of 4 (avg 6.3%) ยท league rank Top 7% (9.0%)
  • Magic Testwon 0 of 4 (avg 6.3%) ยท league rank Top 11% (8.5%)
  • Press Playwon 0 of 4 (avg 6.3%) ยท league rank Top 16% (8.1%)
  • No Classwon 0 of 4 (avg 6.3%) ยท league rank Top 28% (7.2%)
  • Short & Fastwon 0 of 4 (avg 6.3%) ยท league rank Top 31% (7.1%)
  • Test Playwon 1 of 4 (avg 6.3%) ยท league rank Top 36% (6.6%)
  • Testedwon 0 of 4 (avg 6.3%) ยท league rank Middle (5.7%)
  • Barbie Girlwon 0 of 4 (avg 6.3%) ยท league rank Middle (5.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).