🐑BLACK SHEEP🐑 vs 🎲Team Fingerprint.com🎲
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 43%19r 48%20r | 50%4r 75%4r | 54%7r 60%7r | 63%8r 88%8r | 35%14r 47%16r | 50%4r 50%4r | 49%13r 74%13r |
| 6 gate madness | 50%14r 47%15r | 37%9r 39%9r | 100%4r 25%4r | 27%8r 73%8r | 50%8r 63%8r | 63%12r 36%15r | 66%11r 49%12r |
| 12 gate madness | —0r —0r | 50%4r 100%4r | 100%2r 50%2r | 100%4r 75%4r | |||
| 24 gate madness | 33%6r 43%7r | 67%6r 33%6r | 75%4r 67%6r | 0%2r 0%1r | 50%8r 56%9r | 100%11r 54%17r | |
| 4 gate WTA | 100%4r 33%3r | 75%4r 50%5r | 50%8r 42%9r | 50%4r 75%4r | 25%12r 69%10r | 75%4r 50%4r | 56%7r 47%6r |
| 6 gate WTA | 100%4r 0%5r | 55%7r 59%6r | 50%4r 25%4r | 25%4r 50%4r | 37%16r 69%13r | 50%4r 27%6r | |
| 12 gate WTA | 75%4r 25%4r | 75%4r 50%4r | |||||
| 16 gate WTA | 25%4r 35%5r | 75%4r 0%4r | 75%4r 33%3r | 0%2r 100%3r | 88%8r 33%6r | ||
| 22 gate WTA | 50%6r 78%5r | 50%6r 67%9r | 0%2r 100%1r | 0%6r 78%9r | 100%2r 33%3r | 25%4r 83%6r | 50%2r 67%3r |
| 24 gate WTA | 25%4r 33%3r | 25%4r 33%3r | 64%9r 65%8r | 75%4r 33%3r | —0r 50%2r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 12 gate WTA
✕ close- Barbie Girlwon 0 of 4 (avg 8.3%) · league rank Top 12% (11%)
- Game Onwon 1 of 4 (avg 8.3%) · league rank Top 21% (10%)
- Fire Seductresswon 0 of 4 (avg 8.3%) · league rank Top 22% (10%)
- Magic Testwon 1 of 4 (avg 8.3%) · league rank Top 24% (10%)
- Press Playwon 0 of 4 (avg 8.3%) · league rank Top 25% (10%)
- Short & Fastwon 1 of 4 (avg 8.3%) · league rank Middle (8.7%)
- Veyronwon 0 of 4 (avg 8.3%) · league rank Top 3% (12%)
- Starstruckwon 0 of 4 (avg 8.3%) · league rank Top 6% (12%)
- Sausage Boatwon 1 of 4 (avg 8.3%) · league rank Top 16% (11%)
- Fisher Tigerwon 0 of 4 (avg 8.3%) · league rank Top 17% (11%)
- Water 7won 0 of 4 (avg 8.3%) · league rank Middle (8.7%)
- Hachiwon 0 of 4 (avg 8.3%) · league rank Middle (8.1%)
🎲Team Fingerprint.com🎲: Power 55.0, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).