Compare with
Losing the most points
- 1200m 6 gate madness 21% ยท 32nd of 33 ยท 10 rounds
- 1600m 6 gate madness 30% ยท 27th of 32 ยท 10 rounds
- 1000m 6 gate madness 37% ยท 28th of 32 ยท 13 rounds
Winning the most points
- 2200m 24 gate madness 86% ยท 2nd of 34 ยท 37 rounds
- 1800m 24 gate madness 86% ยท 1st of 33 ยท 21 rounds
- 2000m 22 gate WTA 76% ยท 4th of 33 ยท 21 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores in 1000m 6 gate madness
โ all cores๐BLACK SHEEP๐
- Game Onbeats 62% ยท 11 races ยท 2 won ยท 7 top 3
- Straight Outta Salfordbeats 57% ยท 6 races ยท 1 won ยท 3 top 3
- Press my Gbeats 49% ยท 7 races ยท 1 won ยท 3 top 3
- Game Overbeats 49% ยท 7 races ยท 2 won ยท 3 top 3
- Press Playbeats 30% ยท 8 races ยท 1 won ยท 2 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).