No weak spots with enough rounds yet.
- 2200m 24 gate madness 84% · 2nd of 33 · 32 rounds
- 1800m 24 gate madness 87% · 1st of 31 · 16 rounds
- 2000m 22 gate WTA 76% · 4th of 33 · 21 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all cores- Press Playbeats 69% · 7 races · 0 won · 2 top 3
- King of Firebeats 68% · 7 races · 1 won · 3 top 3
- Game Onbeats 65% · 7 races · 0 won · 1 top 3
- Straight Outta Salfordbeats 65% · 7 races · 1 won · 2 top 3
- Fast Enoughbeats 61% · 7 races · 1 won · 1 top 3
- Press my Gbeats 61% · 7 races · 1 won · 2 top 3
- Last Girlbeats 60% · 7 races · 1 won · 2 top 3
- Just For Mebeats 50% · 7 races · 1 won · 1 top 3
- Game Overbeats 47% · 7 races · 1 won · 2 top 3
- Test Playbeats 45% · 7 races · 0 won · 1 top 3
- Short & Fastbeats 43% · 7 races · 0 won · 0 top 3
- Mustardbeats 24% · 7 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).