No weak spots with enough rounds yet.
- 2200m 24 gate madness 84% · 2nd of 33 · 32 rounds
- 1800m 24 gate madness 87% · 1st of 31 · 16 rounds
- 2000m 22 gate WTA 76% · 4th of 33 · 21 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 22 gate WTA
← all cores- Just For Mewon 0 of 14 (avg 4.5%) · from its times 7.1%
- Kaspinwon 2 of 14 (avg 4.5%) · from its times 6.8%
- EZ Midwon 1 of 14 (avg 4.5%) · from its times 6.0%
- Mustardwon 2 of 14 (avg 4.5%) · from its times 6.0%
- Straight Outta Salfordwon 0 of 14 (avg 4.5%) · from its times 5.5%
- Vaporwon 0 of 14 (avg 4.5%) · from its times 5.4%
- EZ Mid-Queenwon 2 of 14 (avg 4.5%) · from its times 5.3%
- Kaspa Airwon 1 of 14 (avg 4.5%) · from its times 4.9%
- Kasparovwon 0 of 14 (avg 4.5%) · from its times 4.9%
- King of Firewon 0 of 14 (avg 4.5%) · from its times 4.5%
- Game Overwon 1 of 14 (avg 4.5%) · from its times 3.9%
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).