Team report · all teams · beta

🐑BLACK SHEEP🐑

Power 74.6 · #1 of 33 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 24 gate madness 84% · 2nd of 33 · 32 rounds
  • 1800m 24 gate madness 87% · 1st of 31 · 16 rounds
  • 2000m 22 gate WTA 76% · 4th of 33 · 21 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Just For Me1191.2× avg
EZ Mid-Queen1151.6× avg
EZ Mid1151.3× avg
Kaspin921.7× avg
Kaspa Air921.6× avg
Vapor921.7× avg
Kasparov902.1× avg
Waspita X781.2× avg
EZ Long Freak761.5× avg
Femme Air761.5× avg
Scroll Up761.0× avg
Straight Outta Salford711.9× avg
King of Fire710.8× avg
Game Over710.6× avg
Not a femme601.9× avg
Game On570.9× avg
Short & Fast551.2× avg
Press my G552.1× avg
Press Play552.1× avg
Mustard551.2× avg
Fast Enough461.8× avg
Last Girl411.2× avg
Test Play320.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%76%
22200m 24 gate madness100%84%
31000m 22 gate WTA100%66%
42200m 24 gate madness100%84%
52000m 22 gate WTA100%76%
61800m 24 gate madness100%87%
71600m 22 gate WTA100%64%
81400m 24 gate madness100%64%
91200m 22 gate WTA100%72%
102200m 24 gate madness100%84%
111400m 22 gate WTA100%62%
121000m 24 gate madness100%86%
132200m 22 gate WTA100%100%
141400m 24 gate madness100%64%
151600m 22 gate WTA100%64%
161800m 24 gate madness100%87%
172000m 22 gate WTA100%76%
182200m 24 gate madness99%84%
191200m 22 gate WTA92%72%
202200m 24 gate madness86%84%
211000m 22 gate WTA80%66%
221800m 24 gate madness75%87%
231000m 22 gate WTA65%66%
241200m 24 gate madness59%50%
251400m 22 gate WTA54%62%
261600m 24 gate madness48%100%
271000m 22 gate WTA36%66%
281800m 24 gate madness28%87%
292000m 22 gate WTA20%76%
302200m 24 gate madness13%84%
311800m 22 gate WTA6%—
322200m 24 gate madness6%84%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).