Team report ยท all teams ยท beta

๐Ÿ‘BLACK SHEEP๐Ÿ‘

Power 74.6 ยท #1 of 33 on Miracles ยท Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2200m 24 gate madness 84% ยท 2nd of 33 ยท 32 rounds
  • 1800m 24 gate madness 87% ยท 1st of 31 ยท 16 rounds
  • 2000m 22 gate WTA 76% ยท 4th of 33 ยท 21 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐Ÿ‘BLACK SHEEP๐Ÿ‘
Core2200m24 gate madnessavg 13% ยท 5.0/map2000m22 gate WTAavg 4.5% ยท 3.2/map1800m24 gate madnessavg 13% ยท 3.0/map1000m22 gate WTAavg 4.5% ยท 2.8/map1600m22 gate WTAavg 4.5% ยท 2.0/map1400m24 gate madnessavg 13% ยท 2.0/map1200m22 gate WTAavg 4.5% ยท 1.9/map1400m22 gate WTAavg 4.5% ยท 1.5/map1000m24 gate madnessavg 13% ยท 1.0/map2200m22 gate WTAavg 4.5% ยท 1.0/map
Just For Me
Middle
top 3 3/32
Top 11%
top 3 2/16
Top 21%
won 1/12
โ˜…Top 4%
won 0/14
Top 19%
top 3 2/14
Top 20%
won 1/11
Top 18%
won 1/9
Top 21%
top 3 1/7
EZ Mid-Queen
Top 20%
top 3 8/32
Top 36%
won 0/21
Top 14%
top 3 2/16
Top 25%
won 2/14
Top 9%
top 3 3/14
Top 13%
won 1/9
Top 25%
won 0/7
EZ Mid
Top 15%
top 3 7/32
Top 27%
won 0/21
โ˜…Top 9%
top 3 2/16
Top 15%
Top 13%
won 1/14
Top 27%
top 3 1/14
Top 33%
won 1/9
Top 17%
Top 16%
won 0/7
Kaspin
Top 9%
top 3 7/32
Top 4%
won 2/21
Top 12%
top 3 3/16
Top 6%
won 2/14
Bottom 1%
Top 7%
won 0/7
Kaspa Air
Top 12%
top 3 2/32
โ˜…Top 3%
won 2/21
Top 11%
top 3 5/16
Top 33%
won 1/14
Top 8%
won 3/7
Vapor
Top 10%
top 3 7/32
Top 19%
won 1/21
Top 30%
top 3 4/16
Top 24%
won 0/14
Top 9%
won 1/7
Kasparov
Top 6%
top 3 8/32
Top 6%
won 3/21
Top 19%
top 3 5/16
Top 33%
won 0/14
Top 5%
won 1/7
Waspita X
Top 5%
top 3 5/32
Top 4%
won 1/21
Top 18%
top 3 3/16
โ˜…Top 3%
โ˜…Top 3%
won 0/7
EZ Long Freak
Top 11%
top 3 6/32
Top 6%
won 3/21
Top 30%
top 3 2/16
Top 15%
won 0/7
Femme Air
Top 8%
top 3 6/32
Top 9%
won 2/21
Middle
top 3 3/16
Top 7%
won 0/7
Scroll Up
โ˜…Top 5%
top 3 4/32
Top 22%
won 1/21
Top 33%
top 3 2/16
Top 5%
won 0/7
Straight Outta Salford
Top 14%
won 1/12
Top 21%
won 0/14
Top 17%
top 3 4/14
โ˜…Top 5%
won 1/11
Top 15%
won 1/9
Top 9%
top 3 2/7
King of Fire
Middle
Top 14%
won 0/12
Top 40%
won 0/14
Middle
top 3 0/14
Top 15%
won 1/11
Middle
won 0/9
Top 12%
top 3 3/7
Game Over
Top 12%
won 0/12
Middle
won 1/14
Top 34%
top 3 0/14
Top 7%
won 0/11
Top 37%
won 0/9
Top 12%
top 3 2/7
Not a femme
Top 7%
top 3 7/32
Top 15%
won 1/21
Top 28%
Middle
Top 7%
won 2/7
Game On
Bottom 22%
โ˜…Top 6%
won 2/12
Top 26%
Top 23%
top 3 0/14
Top 13%
won 1/11
Top 23%
won 0/9
Top 6%
top 3 1/7
Short & Fast
Bottom 1%
Top 26%
won 0/12
Top 9%
Top 30%
top 3 3/14
Top 33%
won 1/11
Top 35%
won 0/9
Top 18%
top 3 0/7
Press my G
Top 9%
won 3/12
Middle
top 3 3/14
Middle
won 0/11
Middle
won 0/9
Top 10%
top 3 2/7
Press Play
Top 35%
Top 12%
won 0/12
Bottom 18%
Top 6%
top 3 3/14
Top 13%
won 3/11
โ˜…Top 3%
won 1/9
Top 14%
top 3 2/7
Mustard
Top 19%
Top 20%
top 3 3/16
Top 14%
won 2/14
โ˜…Top 3%
top 3 2/14
Bottom 32%
top 3 0/7
Fast Enough
Top 13%
won 0/12
Top 33%
top 3 5/14
Top 25%
won 0/11
Top 10%
top 3 1/7
Last Girl
Bottom 35%
won 1/12
Bottom 24%
won 0/11
Bottom 35%
won 0/9
Middle
top 3 2/7
Test Play
Bottom 3%
Top 29%
won 0/12
Middle
Top 10%
won 0/11
Top 29%
top 3 1/7

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Just For Me1191.2ร— avg
EZ Mid-Queen1151.6ร— avg
EZ Mid1151.3ร— avg
Kaspin921.7ร— avg
Kaspa Air921.6ร— avg
Vapor921.7ร— avg
Kasparov902.1ร— avg
Waspita X781.2ร— avg
EZ Long Freak761.5ร— avg
Femme Air761.5ร— avg
Scroll Up761.0ร— avg
Straight Outta Salford711.9ร— avg
King of Fire710.8ร— avg
Game Over710.6ร— avg
Not a femme601.9ร— avg
Game On570.9ร— avg
Short & Fast551.2ร— avg
Press my G552.1ร— avg
Press Play552.1ร— avg
Mustard551.2ร— avg
Fast Enough461.8ร— avg
Last Girl411.2ร— avg
Test Play320.5ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%76%
22200m 24 gate madness100%84%
31000m 22 gate WTA100%66%
42200m 24 gate madness100%84%
52000m 22 gate WTA100%76%
61800m 24 gate madness100%87%
71600m 22 gate WTA100%64%
81400m 24 gate madness100%64%
91200m 22 gate WTA100%72%
102200m 24 gate madness100%84%
111400m 22 gate WTA100%62%
121000m 24 gate madness100%86%
132200m 22 gate WTA100%100%
141400m 24 gate madness100%64%
151600m 22 gate WTA100%64%
161800m 24 gate madness100%87%
172000m 22 gate WTA100%76%
182200m 24 gate madness99%84%
191200m 22 gate WTA92%72%
202200m 24 gate madness86%84%
211000m 22 gate WTA80%66%
221800m 24 gate madness75%87%
231000m 22 gate WTA65%66%
241200m 24 gate madness59%50%
251400m 22 gate WTA54%62%
261600m 24 gate madness48%100%
271000m 22 gate WTA36%66%
281800m 24 gate madness28%87%
292000m 22 gate WTA20%76%
302200m 24 gate madness13%84%
311800m 22 gate WTA6%โ€”
322200m 24 gate madness6%84%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).