Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Game Ontop 3 1 of 12 (avg 13%) · league rank Top 6% (17%)
- Straight Outta Salfordtop 3 2 of 12 (avg 13%) · league rank Top 9% (16%)
- Fast Enoughtop 3 2 of 12 (avg 13%) · league rank Top 10% (16%)
- Press my Gtop 3 1 of 12 (avg 13%) · league rank Top 10% (16%)
- Game Overtop 3 3 of 12 (avg 13%) · league rank Top 12% (16%)
- King of Firetop 3 1 of 12 (avg 13%) · league rank Top 12% (16%)
- Press Playtop 3 1 of 12 (avg 13%) · league rank Top 13% (15%)
- EZ Midtop 3 3 of 12 (avg 13%) · league rank Top 16% (15%)
- Short & Fasttop 3 3 of 12 (avg 13%) · league rank Top 17% (15%)
- Just For Metop 3 1 of 12 (avg 13%) · league rank Top 20% (14%)
- Test Playtop 3 1 of 12 (avg 13%) · league rank Top 29% (13%)
- Last Girltop 3 0 of 12 (avg 13%) · league rank Middle (10%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).