Compare with
Power
66.2
1st of 32 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 74.6 · 1st · 7–0
Worst map
Anchor
Power 46.8 · 23rd · 1–2
Above average
Measure
Power 66.2 · 1st · 5–0
Above average
Glory
Power 65.5 · 1st · 5–0
Where do we lose the most points?
1600m 1v140%
Where we win them
2000m 12 gate madness70%
1800m 6 gate madness81%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Short & Fast0.3× avg
Last Girl0.4× avg
Press my G0.9× avg
Carrying us
Vapor2.4× avg
Mustard1.6× avg
Femme Air1.6× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Kaspin10 races · 3 top 3
Scroll Up10 races · 4 top 3
Kaspa Air10 races · 3 top 3
Kasparov10 races · 4 top 3
› Roster · 25 coresby distance type
Sprint · 11
- Short & FastSprint
- Fire SeductressSprint
- Game OnSprint
- Just For MeSprint-Mid
- Magic TestSprint
- Press PlaySprint
- No ClassSprint
- Test PlaySprint
- King of FireSprint
- Metallic GhostSprint
- Guess BoySprint
Marathon · 12
- Mamba SpinMid-Marathon
- KasparovMarathon
- KaspinMarathon
- Scroll UpMid-Marathon
- Magma GeneralMarathon
- AirstreamMid-Marathon
- Femme AirMarathon
- Not a femmeMarathon
- Waspa XMarathon
- Mambo #5Marathon
- KaspaMid-Marathon
- LaloMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).