Compare with
Losing the most points
- 1600m 1v1 40% · 20th of 29 · 10 rounds
Winning the most points
- 2000m 12 gate madness 70% · 2nd of 29 · 10 rounds
- 1800m 6 gate madness 81% · 2nd of 27 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 12 gate madness
← all cores🐑BLACK SHEEP🐑
- Game Onbeats 88% · 3 races · 0 won · 3 top 3
- King of Firebeats 58% · 3 races · 0 won · 1 top 3
- Short & Fastbeats 48% · 3 races · 0 won · 0 top 3
- Press my Gbeats 39% · 3 races · 0 won · 1 top 3
- Game Overbeats 30% · 3 races · 0 won · 0 top 3
- Press Playbeats 27% · 3 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%100%
22200m 6 gate WTA100%60%
31000m 1v1100%80%
42200m 6 gate madness100%40%
52000m 12 gate madness100%70%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%80%
91600m 1v1100%40%
101000m 6 gate madness100%60%
111400m 12 gate madness100%40%
121000m 24 gate madness100%80%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%60%
151600m 1v1100%40%
161800m 6 gate madness100%81%
172000m 12 gate madness100%70%
182200m 24 gate madness100%100%
191800m 4 gate WTA96%80%
201800m 6 gate WTA95%100%
212000m 1v192%40%
221600m 6 gate madness86%25%
231000m 12 gate madness78%67%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%67%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%81%
291800m 12 gate madness26%—
302200m 24 gate madness18%100%
311800m 4 gate WTA10%80%
322200m 6 gate WTA10%60%
332000m 1v15%40%
341800m 6 gate madness5%81%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).