Team report · Pro league · beta

🐑BLACK SHEEP🐑

Power 52.2 · #5 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 36% · 10th of 11 · 9 rounds
  • 1000m 1v1 41% · 9th of 12 · 15 rounds
  • 2200m 1v1 49% · 6th of 11 · 9 rounds
Winning the most points
  • 1000m 6 gate madness 61% · 3rd of 11 · 10 rounds
  • 2200m 6 gate madness 61% · 4th of 10 · 7 rounds
  • 2000m 6 gate madness 57% · 5th of 11 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1400m 6 gate madness

← all cores
🐑BLACK SHEEP🐑

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%41%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%75%
41400m 1v1100%33%
51200m 6 gate madness100%36%
61800m 1v1100%50%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%75%
92200m 1v1100%49%
102000m 6 gate madness100%57%
112200m 6 gate madness100%61%
121000m 1v1100%41%
131000m 6 gate madness100%61%
141400m 1v1100%33%
151200m 6 gate madness100%36%
161800m 1v1100%50%
171600m 6 gate madness100%50%
182200m 1v1100%49%
191000m 1v195%41%
201200m 6 gate madness95%36%
212000m 6 gate madness89%57%
222200m 6 gate madness84%61%
232200m 1v184%49%
241000m 1v184%41%
251400m 1v179%33%
262000m 6 gate madness68%57%
271800m 1v163%50%
281000m 6 gate madness53%61%
292200m 1v137%49%
301200m 6 gate madness26%36%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).