Team report · Pro league · beta

🐑BLACK SHEEP🐑

Power 51.7 · #18 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 29% · 39th of 40 · 17 rounds
  • 1400m 1v1 33% · 38th of 40 · 18 rounds
  • 2200m 6 gate madness 46% · 23rd of 40 · 13 rounds
Winning the most points
  • 1600m 6 gate madness 64% · 7th of 40 · 14 rounds
  • 1200m 6 gate madness 58% · 10th of 40 · 23 rounds
  • 2200m 1v1 58% · 10th of 40 · 22 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

🐑BLACK SHEEP🐑
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Game On
Top 17%
won 14/26
Top 34%
top 3 15/23
Top 17%
top 3 12/17
Middle
Top 22%
won 0/7
EZ Long Freak
Middle
won 13/22
★Top 19%
top 3 10/18
Top 31%
top 3 6/13
Straight Outta Salford
★Top 6%
Top 37%
top 3 15/23
Middle
won 6/18
Top 7%
Top 11%
won 0/7
EZ Mid
★Top 40%
won 10/18
Top 20%
top 3 8/14
Scroll Up
Middle
Top 32%
top 3 12/18
★Top 26%
top 3 9/13
Press Play
Middle
top 3 5/17
Top 25%
won 2/7
Short & Fast
Middle
top 3 6/23
★Top 37%
★Top 6%
Middle
EZ Mid-Queen
★Top 8%
top 3 4/14
Just For Me
Bottom 35%
Bottom 39%
Top 32%
top 3 11/14
Waspita X
Top 29%
top 3 5/18
Middle
Last Girl
Middle
top 3 6/17
Kaspin
Middle
top 3 6/13
King of Fire
Top 25%
won 1/7
Fast Enough
Top 36%
won 0/7
Game Over
★Top 4%
Middle
★Top 9%
won 0/7

Cores in 1400m 6 gate madness

← all cores
🐑BLACK SHEEP🐑

No races in this segment.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%54%
21000m 6 gate madness100%29%
31200m 12 gate WTA100%43%
41400m 1v1100%33%
51200m 6 gate madness100%58%
61800m 1v1100%56%
71600m 6 gate madness100%64%
81800m 12 gate WTA100%57%
92200m 1v1100%58%
102000m 6 gate madness100%54%
112200m 6 gate madness100%46%
121000m 1v1100%54%
131000m 6 gate madness100%29%
141400m 1v1100%33%
151200m 6 gate madness100%58%
161800m 1v1100%56%
171600m 6 gate madness100%64%
182200m 1v1100%58%
191000m 1v1100%54%
201200m 6 gate madness99%58%
212000m 6 gate madness99%54%
222200m 6 gate madness97%46%
232200m 1v192%58%
241000m 1v187%54%
251400m 1v179%33%
262000m 6 gate madness74%54%
271800m 1v163%56%
281000m 6 gate madness51%29%
292200m 1v141%58%
301200m 6 gate madness25%58%
311600m 6 gate madness12%64%
321200m 1v112%—
332000m 6 gate madness7%54%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).