- 1000m 6 gate madness 29% · 39th of 40 · 17 rounds
- 1400m 1v1 33% · 38th of 40 · 18 rounds
- 2200m 6 gate madness 46% · 23rd of 40 · 13 rounds
- 1600m 6 gate madness 64% · 7th of 40 · 14 rounds
- 1200m 6 gate madness 58% · 10th of 40 · 23 rounds
- 2200m 1v1 58% · 10th of 40 · 22 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 54% 26r · 11th · 3.9/map | — | 33% 18r · 38th · 2.8/map | — | 56% 18r · 11th · 2.6/map | — | 58% 22r · 10th · 3.4/map |
| 6 gate madness | 29% 17r · 39th · 2.5/map | 58% 23r · 10th · 3.3/map | — | 64% 14r · 7th · 2.1/map | 54% 18r · 18th · 2.8/map | 46% 13r · 23rd · 2.0/map | |
| 12 gate WTA | 43% 7r · 25th · 1.0/map | 57% 7r · 14th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Game On | Top 17% won 14/26 | Top 34% top 3 15/23 | Top 17% top 3 12/17 | Middle | Top 22% won 0/7 | |||||
| EZ Long Freak | Middle won 13/22 | ★Top 19% top 3 10/18 | Top 31% top 3 6/13 | |||||||
| Straight Outta Salford | ★Top 6% | Top 37% top 3 15/23 | Middle won 6/18 | Top 7% | Top 11% won 0/7 | |||||
| EZ Mid | ★Top 40% won 10/18 | Top 20% top 3 8/14 | ||||||||
| Scroll Up | Middle | Top 32% top 3 12/18 | ★Top 26% top 3 9/13 | |||||||
| Press Play | Middle top 3 5/17 | Top 25% won 2/7 | ||||||||
| Short & Fast | Middle top 3 6/23 | ★Top 37% | ★Top 6% | Middle | ||||||
| EZ Mid-Queen | ★Top 8% top 3 4/14 | |||||||||
| Just For Me | Bottom 35% | Bottom 39% | Top 32% top 3 11/14 | |||||||
| Waspita X | Top 29% top 3 5/18 | Middle | ||||||||
| Last Girl | Middle top 3 6/17 | |||||||||
| Kaspin | Middle top 3 6/13 | |||||||||
| King of Fire | Top 25% won 1/7 | |||||||||
| Fast Enough | Top 36% won 0/7 | |||||||||
| Game Over | ★Top 4% | Middle | ★Top 9% won 0/7 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).