Compare with
Losing the most points
- 1000m 6 gate madness 29% · 39th of 40 · 17 rounds
- 1400m 1v1 33% · 38th of 40 · 18 rounds
- 2200m 6 gate madness 46% · 23rd of 40 · 13 rounds
Winning the most points
- 1600m 6 gate madness 64% · 7th of 40 · 14 rounds
- 1200m 6 gate madness 58% · 10th of 40 · 23 rounds
- 2200m 1v1 58% · 10th of 40 · 22 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 54% 26r · 11th · 3.9/map | — | 33% 18r · 38th · 2.8/map | — | 56% 18r · 11th · 2.6/map | — | 58% 22r · 10th · 3.4/map |
| 6 gate madness | 29% 17r · 39th · 2.5/map | 58% 23r · 10th · 3.3/map | — | 64% 14r · 7th · 2.1/map | 54% 18r · 18th · 2.8/map | 46% 13r · 23rd · 2.0/map | |
| 12 gate WTA | 43% 7r · 25th · 1.0/map | 57% 7r · 14th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 12 gate WTA
← all cores🐑BLACK SHEEP🐑
- King of Firebeats 61% · 7 races · 1 won · 3 top 3
- Game Overbeats 53% · 7 races · 0 won · 2 top 3
- Straight Outta Salfordbeats 52% · 7 races · 0 won · 3 top 3
- Game Onbeats 44% · 7 races · 0 won · 0 top 3
- Fast Enoughbeats 43% · 7 races · 0 won · 1 top 3
- Press Playbeats 42% · 7 races · 2 won · 2 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%54%
21000m 6 gate madness100%29%
31200m 12 gate WTA100%43%
41400m 1v1100%33%
51200m 6 gate madness100%58%
61800m 1v1100%56%
71600m 6 gate madness100%64%
81800m 12 gate WTA100%57%
92200m 1v1100%58%
102000m 6 gate madness100%54%
112200m 6 gate madness100%46%
121000m 1v1100%54%
131000m 6 gate madness100%29%
141400m 1v1100%33%
151200m 6 gate madness100%58%
161800m 1v1100%56%
171600m 6 gate madness100%64%
182200m 1v1100%58%
191000m 1v1100%54%
201200m 6 gate madness99%58%
212000m 6 gate madness99%54%
222200m 6 gate madness97%46%
232200m 1v192%58%
241000m 1v187%54%
251400m 1v179%33%
262000m 6 gate madness74%54%
271800m 1v163%56%
281000m 6 gate madness51%29%
292200m 1v141%58%
301200m 6 gate madness25%58%
311600m 6 gate madness12%64%
321200m 1v112%—
332000m 6 gate madness7%54%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).