- 1200m 6 gate madness 22% · 32nd of 33 · 10 rounds
- 1000m 6 gate madness 22% · 31st of 32 · 8 rounds
- 1600m 6 gate madness 33% · 23rd of 32 · 6 rounds
- 1800m 1v1 78% · 3rd of 32 · 8 rounds
- 2200m 6 gate madness 67% · 7th of 31 · 6 rounds
- 2000m 6 gate madness 60% · 11th of 32 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 49% 12r · 18th · 3.8/map | — | 55% 9r · 12th · 2.7/map | — | 78% 8r · 3rd · 2.6/map | — | 54% 10r · 13th · 3.2/map |
| 6 gate madness | 22% 8r · 31st · 2.5/map | 22% 10r · 32nd · 3.3/map | — | 33% 6r · 23rd · 2.2/map | 60% 8r · 11th · 2.7/map | 67% 6r · 7th · 1.9/map | |
| 12 gate WTA | 33% 3r · 22nd · 1.0/map | 33% 3r · 21st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Straight Outta Salford | Top 6% won 2/8 | Top 25% top 3 2/7 | — | Top 35% won 4/6 | — | — | Top 7% top 3 3/6 | Top 27% | — | Top 6% won 0/2 |
| Game On | Top 12% won 4/4 | Top 23% top 3 5/10 | — | Middle | — | Bottom 20% | Top 13% top 3 4/6 | Middle | — | Top 12% won 1/3 |
| EZ Long Freak | — | — | Top 13% won 4/7 | — | ★Top 10% top 3 6/6 | Middle | — | — | Top 14% top 3 2/6 | — |
| EZ Mid | Top 32% | Top 15% | Top 23% | Top 22% | Middle | Top 16% won 4/6 | Top 32% | Top 14% top 3 1/6 | Top 24% | Top 28% |
| Scroll Up | — | — | ★Top 10% won 1/3 | — | Top 17% top 3 1/6 | Top 34% | — | — | ★Top 11% top 3 3/4 | — |
| Short & Fast | ★Top 6% | Top 28% top 3 4/10 | — | Top 24% won 1/3 | — | Bottom 3% | ★Top 6% | Top 24% | — | Top 28% |
| Press Play | Top 39% | Middle | — | Top 22% | — | Top 37% | Top 40% top 3 2/8 | Bottom 2% | — | Top 14% won 0/3 |
| EZ Mid-Queen | — | — | Top 27% | ★Top 8% | Top 33% | ★Top 13% won 2/2 | — | ★Top 6% top 3 4/6 | Top 27% | — |
| Just For Me | Top 37% | Middle | Bottom 25% | Top 40% | — | Top 21% | Top 38% | Top 22% top 3 3/6 | Bottom 28% | Top 19% |
| Kaspin | Bottom 1% | — | Top 20% | — | Top 12% top 3 0/2 | Top 22% | Bottom 1% | Middle | Top 21% top 3 4/6 | — |
| Game Over | Top 27% | ★Top 5% top 3 0/3 | — | Top 33% | — | — | Top 29% top 3 0/2 | Middle | — | ★Top 5% won 0/3 |
| Waspita X | Top 7% | — | Top 20% | — | Top 15% top 3 6/8 | Middle | Top 9% | Bottom 33% | Top 23% | — |
| Press my G | Top 33% | Bottom 31% | — | Bottom 30% | — | — | Top 33% top 3 1/2 | Top 16% | — | Middle won 0/1 |
| King of Fire | Top 16% | Top 31% | — | Middle | — | Top 34% | Top 19% | Bottom 32% | — | Top 14% won 0/3 |
| Fast Enough | Top 10% | Top 30% | — | Bottom 33% | — | — | Top 12% | Middle | — | Top 21% won 0/3 |
| Mustard | Bottom 11% | Top 13% | Top 36% | Top 30% | — | Top 29% | Bottom 12% | Top 23% | Top 37% | Top 26% |
| Vapor | — | — | Top 24% | — | Top 24% top 3 0/2 | Middle | — | Bottom 38% | Top 26% | — |
| Kaspa Air | — | — | Top 35% | — | Top 20% | Top 30% | — | Bottom 28% | Top 36% top 3 1/2 | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).