Compare with
Losing the most points
- 1200m 6 gate madness 22% · 32nd of 33 · 10 rounds
- 1000m 6 gate madness 22% · 31st of 32 · 8 rounds
- 1600m 6 gate madness 33% · 23rd of 32 · 6 rounds
Winning the most points
- 1800m 1v1 78% · 3rd of 32 · 8 rounds
- 2200m 6 gate madness 67% · 7th of 31 · 6 rounds
- 2000m 6 gate madness 60% · 11th of 32 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 49% 12r · 18th · 3.8/map | — | 55% 9r · 12th · 2.7/map | — | 78% 8r · 3rd · 2.6/map | — | 54% 10r · 13th · 3.2/map |
| 6 gate madness | 22% 8r · 31st · 2.5/map | 22% 10r · 32nd · 3.3/map | — | 33% 6r · 23rd · 2.2/map | 60% 8r · 11th · 2.7/map | 67% 6r · 7th · 1.9/map | |
| 12 gate WTA | 33% 3r · 22nd · 1.0/map | 33% 3r · 21st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 1v1
← all cores🐑BLACK SHEEP🐑
- EZ Mid-Queenbeats 100% · 2 races · 2 won · 2 top 3
- EZ Midbeats 67% · 6 races · 4 won · 6 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%49%
21000m 6 gate madness100%22%
31200m 12 gate WTA100%33%
41400m 1v1100%55%
51200m 6 gate madness100%22%
61800m 1v1100%78%
71600m 6 gate madness100%33%
81800m 12 gate WTA100%33%
92200m 1v1100%54%
102000m 6 gate madness100%60%
112200m 6 gate madness100%67%
121000m 1v1100%49%
131000m 6 gate madness100%22%
141400m 1v1100%55%
151200m 6 gate madness100%22%
161800m 1v1100%78%
171600m 6 gate madness100%33%
182200m 1v199%54%
191000m 1v199%49%
201200m 6 gate madness99%22%
212000m 6 gate madness96%60%
222200m 6 gate madness91%67%
232200m 1v185%54%
241000m 1v180%49%
251400m 1v175%55%
262000m 6 gate madness67%60%
271800m 1v159%78%
281000m 6 gate madness54%22%
292200m 1v138%54%
301200m 6 gate madness28%22%
311600m 6 gate madness20%33%
321200m 1v120%—
332000m 6 gate madness9%60%
341400m 6 gate madness9%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).