Team report · all teams · beta

🐑BLACK SHEEP🐑

Power 46.8 · #23 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 22% · 32nd of 33 · 10 rounds
  • 1000m 6 gate madness 22% · 31st of 32 · 8 rounds
  • 1600m 6 gate madness 33% · 23rd of 32 · 6 rounds
Winning the most points
  • 1800m 1v1 78% · 3rd of 32 · 8 rounds
  • 2200m 6 gate madness 67% · 7th of 31 · 6 rounds
  • 2000m 6 gate madness 60% · 11th of 32 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

🐑BLACK SHEEP🐑
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Straight Outta Salford
Top 6%
won 2/8
Top 25%
top 3 2/7
—
Top 35%
won 4/6
—
—
Top 7%
top 3 3/6
Top 27%
—
Top 6%
won 0/2
Game On
Top 12%
won 4/4
Top 23%
top 3 5/10
—
Middle
—
Bottom 20%
Top 13%
top 3 4/6
Middle
—
Top 12%
won 1/3
EZ Long Freak
—
—
Top 13%
won 4/7
—
★Top 10%
top 3 6/6
Middle
—
—
Top 14%
top 3 2/6
—
EZ Mid
Top 32%
Top 15%
Top 23%
Top 22%
Middle
Top 16%
won 4/6
Top 32%
Top 14%
top 3 1/6
Top 24%
Top 28%
Scroll Up
—
—
★Top 10%
won 1/3
—
Top 17%
top 3 1/6
Top 34%
—
—
★Top 11%
top 3 3/4
—
Short & Fast
★Top 6%
Top 28%
top 3 4/10
—
Top 24%
won 1/3
—
Bottom 3%
★Top 6%
Top 24%
—
Top 28%
Press Play
Top 39%
Middle
—
Top 22%
—
Top 37%
Top 40%
top 3 2/8
Bottom 2%
—
Top 14%
won 0/3
EZ Mid-Queen
—
—
Top 27%
★Top 8%
Top 33%
★Top 13%
won 2/2
—
★Top 6%
top 3 4/6
Top 27%
—
Just For Me
Top 37%
Middle
Bottom 25%
Top 40%
—
Top 21%
Top 38%
Top 22%
top 3 3/6
Bottom 28%
Top 19%
Kaspin
Bottom 1%
—
Top 20%
—
Top 12%
top 3 0/2
Top 22%
Bottom 1%
Middle
Top 21%
top 3 4/6
—
Game Over
Top 27%
★Top 5%
top 3 0/3
—
Top 33%
—
—
Top 29%
top 3 0/2
Middle
—
★Top 5%
won 0/3
Waspita X
Top 7%
—
Top 20%
—
Top 15%
top 3 6/8
Middle
Top 9%
Bottom 33%
Top 23%
—
Press my G
Top 33%
Bottom 31%
—
Bottom 30%
—
—
Top 33%
top 3 1/2
Top 16%
—
Middle
won 0/1
King of Fire
Top 16%
Top 31%
—
Middle
—
Top 34%
Top 19%
Bottom 32%
—
Top 14%
won 0/3
Fast Enough
Top 10%
Top 30%
—
Bottom 33%
—
—
Top 12%
Middle
—
Top 21%
won 0/3
Mustard
Bottom 11%
Top 13%
Top 36%
Top 30%
—
Top 29%
Bottom 12%
Top 23%
Top 37%
Top 26%
Vapor
—
—
Top 24%
—
Top 24%
top 3 0/2
Middle
—
Bottom 38%
Top 26%
—
Kaspa Air
—
—
Top 35%
—
Top 20%
Top 30%
—
Bottom 28%
Top 36%
top 3 1/2
—

Cores in 1000m 1v1

← all cores
🐑BLACK SHEEP🐑

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%49%
21000m 6 gate madness100%22%
31200m 12 gate WTA100%33%
41400m 1v1100%55%
51200m 6 gate madness100%22%
61800m 1v1100%78%
71600m 6 gate madness100%33%
81800m 12 gate WTA100%33%
92200m 1v1100%54%
102000m 6 gate madness100%60%
112200m 6 gate madness100%67%
121000m 1v1100%49%
131000m 6 gate madness100%22%
141400m 1v1100%55%
151200m 6 gate madness100%22%
161800m 1v1100%78%
171600m 6 gate madness100%33%
182200m 1v199%54%
191000m 1v199%49%
201200m 6 gate madness99%22%
212000m 6 gate madness96%60%
222200m 6 gate madness91%67%
232200m 1v185%54%
241000m 1v180%49%
251400m 1v175%55%
262000m 6 gate madness67%60%
271800m 1v159%78%
281000m 6 gate madness54%22%
292200m 1v138%54%
301200m 6 gate madness28%22%
311600m 6 gate madness20%33%
321200m 1v120%—
332000m 6 gate madness9%60%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).