Team report · Lower league

Thirsty Camel

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Grand Theft Warrior1020.9× avg
Big Balkan860.7× avg
Crazy Eternity 791.5× avg
Toyota Hilux780.1× avg
Sweet Eternity 780.6× avg
Artisan Trance720.9× avg
Turkish691.0× avg
Devious Warrior 671.3× avg
Beg For Paradise 670.7× avg
Infinite Toast640.8× avg
Thunderstorm Fangs CSM632.5× avg
Devious Balkan CS610.6× avg
Maple Rocket600.0× avg
Bohica600.3× avg
Mean Panther541.4× avg
Maniae540.7× avg
Skibidi Rizz540.3× avg
Riled Eternity540.9× avg
Midas520.2× avg
I Hope You Die520.0× avg
Devious Nimbus521.2× avg
Willie B. Hardigan510.1× avg
Infinite Dapper CS410.8× avg
Yellowstone Escape CSM370.2× avg
Cant Hurt Me250.4× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).