Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Thunderstorm Fangs CSMtop 3 4 of 7 (avg 13%) · league rank Top 1% (20%)
- Devious Warrior top 3 2 of 7 (avg 13%) · league rank Top 25% (14%)
- Crazy Eternity top 3 1 of 3 (avg 13%) · league rank Top 37% (12%)
- Infinite Dapper CStop 3 1 of 7 (avg 13%) · league rank Middle (12%)
- Big Balkantop 3 0 of 3 (avg 13%) · league rank Middle (10%)
- Riled Eternitytop 3 1 of 7 (avg 13%) · league rank Bottom 32% (9.0%)
- Mean Panthertop 3 0 of 7 (avg 13%) · league rank Bottom 30% (8.8%)
- Devious Balkan CStop 3 0 of 4 (avg 13%) · league rank Bottom 21% (8.0%)
- Turkishtop 3 0 of 4 (avg 13%) · league rank Bottom 21% (7.9%)
- Maple Rockettop 3 0 of 3 (avg 13%) · league rank Bottom 16% (7.4%)
- Maniaetop 3 0 of 3 (avg 13%) · league rank Bottom 15% (7.4%)
- Artisan Trancetop 3 1 of 7 (avg 13%) · league rank Bottom 14% (7.3%)
- Sweet Eternity top 3 0 of 4 (avg 13%) · league rank Bottom 12% (7.0%)
- Yellowstone Escape CSMtop 3 0 of 4 (avg 13%) · league rank Bottom 11% (6.9%)
- Infinite Toasttop 3 0 of 7 (avg 13%) · league rank Bottom 8% (6.7%)
- Beg For Paradise top 3 0 of 7 (avg 13%) · league rank Bottom 7% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).