Team report · Lower league

Thirsty Camel

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 22 gate WTA

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Thirsty Camel
  • Devious Nimbuswon 1 of 3 (avg 4.5%) · league rank Bottom 37% (2.9%)
  • Turkishwon 0 of 3 (avg 4.5%) · league rank Bottom 24% (2.5%)
  • Maniaewon 0 of 3 (avg 4.5%) · league rank Bottom 22% (2.5%)
  • Grand Theft Warriorwon 0 of 3 (avg 4.5%) · league rank Bottom 17% (2.4%)
  • Bohicawon 0 of 3 (avg 4.5%) · league rank Bottom 9% (2.3%)
  • Skibidi Rizzwon 0 of 3 (avg 4.5%) · league rank Bottom 9% (2.3%)
  • Midaswon 0 of 3 (avg 4.5%) · league rank Bottom 4% (2.3%)
  • Maple Rocketwon 0 of 3 (avg 4.5%) · league rank Bottom 1% (2.3%)
  • Toyota Hiluxwon 0 of 3 (avg 4.5%) · league rank Bottom 1% (2.3%)
  • I Hope You Diewon 0 of 3 (avg 4.5%) · league rank Bottom 1% (2.3%)
  • Willie B. Hardiganwon 0 of 3 (avg 4.5%) · league rank Bottom 1% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).