Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Thunderstorm Fangs CSMtop 3 2 of 4 (avg 13%) · league rank Top 3% (17%)
- Riled Eternitytop 3 0 of 4 (avg 13%) · league rank Top 26% (14%)
- Devious Warrior top 3 1 of 4 (avg 13%) · league rank Top 32% (13%)
- Crazy Eternity top 3 1 of 4 (avg 13%) · league rank Middle (12%)
- Mean Panthertop 3 1 of 4 (avg 13%) · league rank Middle (11%)
- Cant Hurt Metop 3 0 of 4 (avg 13%) · league rank Bottom 36% (9.7%)
- Infinite Dapper CStop 3 0 of 4 (avg 13%) · league rank Bottom 25% (8.4%)
- Devious Nimbustop 3 0 of 4 (avg 13%) · league rank Bottom 20% (8.0%)
- Artisan Trancetop 3 0 of 4 (avg 13%) · league rank Bottom 16% (7.4%)
- Beg For Paradise top 3 0 of 4 (avg 13%) · league rank Bottom 11% (7.0%)
- Infinite Toasttop 3 0 of 4 (avg 13%) · league rank Bottom 7% (6.7%)
- Yellowstone Escape CSMtop 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).