Team report · Lower league

Thirsty Camel

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Anchor, round by round

Every match on Anchor runs these races in this order until one team reaches 16 points (winning by 2). Read it top to bottom: the bar is how many matches get that far, and the win % is your record in that race type and distance on Anchor this season. Green = winning it (55%+), red = losing it (45% or less), paler = fewer than 3 rounds so far.

RoundRaceMaps that reach itWin %
11000m 1v1
100%
42%
21000m 6 gate madness
100%
65%
31200m 12 gate WTA
100%
25%
41400m 1v1
100%
67%
51200m 6 gate madness
100%
73%
61800m 1v1
100%
32%
71600m 6 gate madness
100%
72%
81800m 12 gate WTA
100%
50%
92200m 1v1
100%
0%
102000m 6 gate madness
100%
30%
112200m 6 gate madness
100%
0%
121000m 1v1
100%
42%
131000m 6 gate madness
100%
65%
141400m 1v1
100%
67%
151200m 6 gate madness
100%
73%
161800m 1v1
100%
32%
171600m 6 gate madness
100%
72%
182200m 1v1
100%
0%
191000m 1v1
96%
42%
201200m 6 gate madness
95%
73%
212000m 6 gate madness
88%
30%
222200m 6 gate madness
86%
0%
232200m 1v1
86%
0%
241000m 1v1
84%
42%
251400m 1v1
77%
67%
262000m 6 gate madness
71%
30%
271800m 1v1
63%
32%
281000m 6 gate madness
50%
65%
292200m 1v1most maps have finished by here
38%
0%
301200m 6 gate madness
23%
73%
311600m 6 gate madness
18%
72%
321200m 1v1
18%
100%
332000m 6 gate madness
9%
30%
341400m 6 gate madness
9%
97%
351200m 6 gate madness
5%
73%
362200m 1v1
5%
0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).