Team report · Lower league

Thirsty Camel

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who Thirsty Camel actually sent in the races on Miracles that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

RaceThirsty Camel sent
2000m 22 gate WTA
3.3 per map
Maple Rocket ×6 · won 0Big Balkan ×6 · won 0Grand Theft Warrior ×6 · won 0Maniae ×6 · won 1
2200m 24 gate madness
5.1 per map
Maple Rocket ×14 · top 3 0Big Balkan ×14 · top 3 3Grand Theft Warrior ×14 · top 3 2Maniae ×14 · top 3 0
1000m 22 gate WTA
3.1 per map
1800m 24 gate madness
3.2 per map
Maple Rocket ×5 · top 3 0Big Balkan ×5 · top 3 0Grand Theft Warrior ×5 · top 3 0Maniae ×5 · top 3 0
1600m 22 gate WTA
2.0 per map
Midas ×9 · won 0Turkish ×9 · won 0Devious Balkan CS ×9 · won 0Thunderstorm Fangs CSM ×9 · won 2
1400m 24 gate madness
2.0 per map
Yellowstone Escape CSM ×6 · top 3 0Infinite Dapper CS ×6 · top 3 0Thunderstorm Fangs CSM ×6 · top 3 2Devious Warrior ×6 · top 3 0
1200m 22 gate WTA
1.9 per map
1400m 22 gate WTA
1.7 per map
Devious Balkan CS ×1 · won 0Infinite Dapper CS ×1 · won 0Thunderstorm Fangs CSM ×1 · won 0Devious Warrior ×1 · won 0
1000m 24 gate madness
1.0 per map
Maple Rocket ×3 · top 3 0Big Balkan ×3 · top 3 0Maniae ×3 · top 3 0Infinite Dapper CS ×3 · top 3 0
2200m 22 gate WTA
1.0 per map
Maple Rocket ×3 · won 0Grand Theft Warrior ×3 · won 0Maniae ×3 · won 0Bohica ×3 · won 0
1200m 24 gate madness
0.7 per map
Yellowstone Escape CSM ×1 · top 3 0Infinite Dapper CS ×1 · top 3 0Thunderstorm Fangs CSM ×1 · top 3 0Devious Warrior ×1 · top 3 0
1600m 24 gate madness
0.6 per map
Maple Rocket ×1 · top 3 0Grand Theft Warrior ×1 · top 3 0Bohica ×1 · top 3 0Skibidi Rizz ×1 · top 3 1

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).