- 1600m 1v1 38% · 36th of 40 · 26 rounds
- 1400m 12 gate madness 31% · 32nd of 37 · 13 rounds
- 2000m 6 gate WTA 31% · 30th of 37 · 13 rounds
- 1000m 1v1 92% · 2nd of 37 · 13 rounds
- 1800m 4 gate WTA 76% · 3rd of 38 · 15 rounds
- 2000m 12 gate madness 62% · 11th of 40 · 26 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| GTO 🔨 | 27% top 3 10/26 | 47% | 51% top 3 15/22 | 16% top 3 2/17 | 21% won 3/15 | 25% won 3/15 | 52% | 47% | 21% | 26% won 2/13 |
| Hotshot Pedal | ★31% top 3 11/26 | 50% | 51% top 3 7/22 | ★18% top 3 7/17 | ★22% won 1/15 | 25% | ★55% won 7/14 | 48% | 17% | ★30% won 3/13 |
| GTO | 26% top 3 3/26 | 47% | 49% | 14% top 3 4/17 | 18% won 4/15 | 23% | 52% | 44% | 22% | 26% |
| Inspiration | — | 54% won 10/26 | ★55% | 9.6% top 3 0/17 | 14% | 27% | — | 50% | 25% top 3 3/13 | — |
| Liberation | — | 50% | — | — | — | — | — | 53% won 12/13 | 27% top 3 4/13 | — |
| Obedient Lady | — | ★54% | 49% | — | — | 21% | — | 50% | 24% top 3 5/13 | — |
| Ivory Pearl | 21% | 52% | 53% top 3 11/22 | 13% top 3 2/17 | 17% | ★28% won 7/15 | 46% | 43% | 26% | 21% |
| Bergkamps Thunderbolt | — | 48% | — | — | — | — | — | 52% | 21% top 3 5/13 | — |
| Lunar Adventure | — | 44% | — | — | — | — | — | 52% | 23% top 3 0/13 | — |
| GTO-GP🏁 | 26% top 3 10/26 | 46% | 49% | 12% top 3 3/17 | 16% | 24% | 52% | 45% | — | 26% |
| GTO Ƶ | 24% top 3 5/26 | 47% | 47% | 15% top 3 3/17 | 19% | 22% | 49% | 44% | — | 24% |
| London Muscle | — | 51% | — | — | — | — | — | ★56% | ★27% top 3 0/13 | — |
| GTO Gryffindor | 26% top 3 4/26 | 44% | 49% | 15% top 3 4/17 | 20% | 25% | 51% | 46% | 20% | 25% |
| One More Hemi | — | — | — | — | — | — | — | 51% | 21% | — |
| StarAtlas | — | — | — | — | — | — | — | 50% | 19% | — |
| Leverage | — | 44% | — | — | — | — | — | 50% | 17% | — |
| Larry & Denise | 17% | — | 51% | 7.8% top 3 0/17 | 12% | 23% | 49% | 52% | — | 20% |
| Oxlivia | 23% | 48% | 47% | 9.8% top 3 2/17 | 14% | 22% | 49% | 42% | 23% | 24% |
| Dazzling Pineapples 🍍🍍 | 25% | — | 45% | 8.8% top 3 1/17 | 12% | 22% | 50% | 50% | — | 25% |
| Rage Red | 28% | — | 48% | 14% top 3 1/17 | 18% | 23% | 53% | 43% | — | 28% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).