Compare with
Losing the most points
- 1800m 12 gate WTA 10% · 38th of 38 · 10 rounds
- 1000m 1v1 46% · 27th of 40 · 40 rounds
- 1800m 1v1 45% · 26th of 40 · 28 rounds
Winning the most points
- 1000m 6 gate madness 61% · 9th of 40 · 26 rounds
- 2000m 6 gate madness 59% · 10th of 40 · 32 rounds
- 1600m 6 gate madness 61% · 10th of 40 · 24 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 6 gate madness
← all coresFlynn's Back
- Obedient Ladybeats 50% · 2 races · 1 won · 1 top 3
- Bergkamps Thunderboltbeats 20% · 2 races · 0 won · 0 top 3
- London Musclebeats 20% · 2 races · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%46%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%40%
41400m 1v1100%57%
51200m 6 gate madness100%47%
61800m 1v1100%45%
71600m 6 gate madness100%61%
81800m 12 gate WTA100%10%
92200m 1v1100%53%
102000m 6 gate madness100%59%
112200m 6 gate madness100%55%
121000m 1v1100%46%
131000m 6 gate madness100%61%
141400m 1v1100%57%
151200m 6 gate madness100%47%
161800m 1v1100%45%
171600m 6 gate madness100%61%
182200m 1v1100%53%
191000m 1v1100%46%
201200m 6 gate madness99%47%
212000m 6 gate madness99%59%
222200m 6 gate madness97%55%
232200m 1v193%53%
241000m 1v187%46%
251400m 1v180%57%
262000m 6 gate madness74%59%
271800m 1v164%45%
281000m 6 gate madness51%61%
292200m 1v141%53%
301200m 6 gate madness25%47%
311600m 6 gate madness12%61%
321200m 1v112%0%
332000m 6 gate madness7%59%
341400m 6 gate madness7%0%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).