Team report · Lower league

Flynn's Back

Power 50.6 · #22 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 12 gate WTA 10% · 38th of 38 · 10 rounds
  • 1000m 1v1 46% · 27th of 40 · 40 rounds
  • 1800m 1v1 45% · 26th of 40 · 28 rounds
Winning the most points
  • 1000m 6 gate madness 61% · 9th of 40 · 26 rounds
  • 2000m 6 gate madness 59% · 10th of 40 · 32 rounds
  • 1600m 6 gate madness 61% · 10th of 40 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Flynn's Back
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Liberation
Top 9%
won 18/40
—
Top 27%
top 3 20/36
—
Top 29%
—
Top 10%
top 3 16/26
Middle
—
★Top 26%
won 2/10
Hotshot Pedal
Bottom 32%
★Top 6%
won 19/36
Bottom 13%
★Top 11%
top 3 16/32
Bottom 8%
Top 34%
Bottom 32%
Middle
★Top 7%
top 3 14/20
Middle
Obedient Lady
Top 39%
—
Middle
top 3 15/36
—
Middle
Middle
Top 39%
★Top 6%
top 3 11/24
—
Middle
won 1/10
GTO 🔨
Bottom 24%
Top 12%
Bottom 28%
Top 28%
top 3 17/32
Bottom 16%
Top 35%
Bottom 25%
Bottom 25%
Top 13%
top 3 10/20
Middle
GTO
Bottom 10%
Top 29%
Bottom 18%
Top 31%
top 3 15/32
Bottom 23%
Middle
Bottom 12%
Bottom 29%
Top 29%
top 3 8/20
Middle
London Muscle
★Top 2%
—
Bottom 28%
—
Top 34%
won 16/30
—
★Top 2%
Top 38%
top 3 12/24
—
Middle
Lunar Adventure
Top 21%
—
Middle
top 3 18/36
—
Middle
—
Top 20%
Bottom 9%
—
Middle
won 1/10
Bergkamps Thunderbolt
Top 25%
—
Bottom 39%
—
Bottom 14%
—
Top 24%
top 3 13/26
Bottom 31%
—
Middle
won 0/10
Ivory Pearl
Bottom 6%
Middle
Bottom 17%
Bottom 33%
Bottom 37%
Top 23%
won 13/28
Bottom 10%
Top 24%
Middle
Middle
Inspiration
Middle
Middle
★Top 14%
—
★Top 24%
★Top 11%
Middle
Top 9%
top 3 18/24
Middle
Middle
One More Hemi
Top 28%
—
Top 22%
—
Bottom 23%
—
Top 28%
top 3 12/26
—
—
Top 36%
StarAtlas
Top 37%
—
Bottom 34%
—
Bottom 17%
—
Top 37%
—
—
Middle
won 0/10
Leverage
Middle
—
Middle
—
Bottom 19%
—
Middle
Bottom 8%
—
Bottom 20%
won 0/10
GTO Gryffindor
Bottom 20%
Top 14%
—
Top 33%
Bottom 39%
Middle
Bottom 20%
Bottom 10%
Top 14%
—
Oxlivia
Bottom 3%
Middle
—
Middle
Middle
Bottom 37%
Bottom 4%
Bottom 32%
Middle
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Liberation1141.1× avg
Hotshot Pedal881.1× avg
Obedient Lady720.9× avg
GTO 🔨621.0× avg
GTO 620.9× avg
London Muscle561.0× avg
Lunar Adventure461.0× avg
Bergkamps Thunderbolt380.9× avg
Ivory Pearl380.9× avg
Inspiration341.4× avg
One More Hemi260.9× avg
StarAtlas 100.0× avg
Leverage100.0× avg
GTO Gryffindor 100.0× avg
Oxlivia100.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%46%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%40%
41400m 1v1100%57%
51200m 6 gate madness100%47%
61800m 1v1100%45%
71600m 6 gate madness100%61%
81800m 12 gate WTA100%10%
92200m 1v1100%53%
102000m 6 gate madness100%59%
112200m 6 gate madness100%55%
121000m 1v1100%46%
131000m 6 gate madness100%61%
141400m 1v1100%57%
151200m 6 gate madness100%47%
161800m 1v1100%45%
171600m 6 gate madness100%61%
182200m 1v1100%53%
191000m 1v1100%46%
201200m 6 gate madness99%47%
212000m 6 gate madness99%59%
222200m 6 gate madness97%55%
232200m 1v193%53%
241000m 1v187%46%
251400m 1v180%57%
262000m 6 gate madness74%59%
271800m 1v164%45%
281000m 6 gate madness51%61%
292200m 1v141%53%
301200m 6 gate madness25%47%
311600m 6 gate madness12%61%
321200m 1v112%0%
332000m 6 gate madness7%59%
341400m 6 gate madness7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).