Team report · Lower league

Flynn's Back

Power 50.6 · #22 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 12 gate WTA 10% · 38th of 38 · 10 rounds
  • 1000m 1v1 46% · 27th of 40 · 40 rounds
  • 1800m 1v1 45% · 26th of 40 · 28 rounds
Winning the most points
  • 1000m 6 gate madness 61% · 9th of 40 · 26 rounds
  • 2000m 6 gate madness 59% · 10th of 40 · 32 rounds
  • 1600m 6 gate madness 61% · 10th of 40 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Liberation1141.1× avg
Hotshot Pedal881.1× avg
Obedient Lady720.9× avg
GTO 🔨621.0× avg
GTO 620.9× avg
London Muscle561.0× avg
Lunar Adventure461.0× avg
Bergkamps Thunderbolt380.9× avg
Ivory Pearl380.9× avg
Inspiration341.4× avg
One More Hemi260.9× avg
StarAtlas 100.0× avg
Leverage100.0× avg
GTO Gryffindor 100.0× avg
Oxlivia100.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%46%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%40%
41400m 1v1100%57%
51200m 6 gate madness100%47%
61800m 1v1100%45%
71600m 6 gate madness100%61%
81800m 12 gate WTA100%10%
92200m 1v1100%53%
102000m 6 gate madness100%59%
112200m 6 gate madness100%55%
121000m 1v1100%46%
131000m 6 gate madness100%61%
141400m 1v1100%57%
151200m 6 gate madness100%47%
161800m 1v1100%45%
171600m 6 gate madness100%61%
182200m 1v1100%53%
191000m 1v1100%46%
201200m 6 gate madness99%47%
212000m 6 gate madness99%59%
222200m 6 gate madness97%55%
232200m 1v193%53%
241000m 1v187%46%
251400m 1v180%57%
262000m 6 gate madness74%59%
271800m 1v164%45%
281000m 6 gate madness51%61%
292200m 1v141%53%
301200m 6 gate madness25%47%
311600m 6 gate madness12%61%
321200m 1v112%0%
332000m 6 gate madness7%59%
341400m 6 gate madness7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).