- 1800m 12 gate WTA 10% · 38th of 38 · 10 rounds
- 1000m 1v1 46% · 27th of 40 · 40 rounds
- 1800m 1v1 45% · 26th of 40 · 28 rounds
- 1000m 6 gate madness 61% · 9th of 40 · 26 rounds
- 2000m 6 gate madness 59% · 10th of 40 · 32 rounds
- 1600m 6 gate madness 61% · 10th of 40 · 24 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Liberation | ★Top 12% won 18/40 | Middle top 3 20/36 | ★Top 13% top 3 16/26 | Middle won 2/10 | ||||||
| Hotshot Pedal | ★Top 26% won 19/36 | ★Top 23% top 3 16/32 | ★Top 16% top 3 14/20 | |||||||
| Obedient Lady | Bottom 38% top 3 15/36 | Bottom 36% | ★Top 9% top 3 11/24 | Bottom 33% won 1/10 | ||||||
| GTO 🔨 | Middle top 3 17/32 | Top 28% top 3 10/20 | ||||||||
| GTO | Middle top 3 15/32 | Middle top 3 8/20 | ||||||||
| London Muscle | Middle won 16/30 | Middle top 3 12/24 | ||||||||
| Lunar Adventure | Bottom 36% top 3 18/36 | Bottom 31% won 1/10 | ||||||||
| Bergkamps Thunderbolt | Top 35% top 3 13/26 | Bottom 36% won 0/10 | ||||||||
| Ivory Pearl | Middle won 13/28 | |||||||||
| Inspiration | Top 13% top 3 18/24 | |||||||||
| One More Hemi | Top 39% top 3 12/26 | |||||||||
| StarAtlas | Bottom 25% won 0/10 | |||||||||
| Leverage | Bottom 9% won 0/10 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).