Team report · all teams

Flynn's Back

Power 49.5 · #20 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 36% · 27th of 32 · 16 rounds
  • 1200m 12 gate WTA 0% · 27th of 30 · 6 rounds
  • 2200m 6 gate madness 34% · 22nd of 31 · 12 rounds
Winning the most points
  • 2200m 1v1 52% · 16th of 32 · 20 rounds
  • 1000m 1v1 52% · 17th of 33 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 6 gate madness

← all cores
Flynn's Back
  • Hotshot Pedalbeats 52% · 12 races · 1 won · 6 top 3
  • GTO beats 47% · 12 races · 2 won · 6 top 3
  • GTO 🔨beats 45% · 12 races · 1 won · 5 top 3

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%52%
21000m 6 gate madness100%36%
31200m 12 gate WTA100%0%
41400m 1v1100%50%
51200m 6 gate madness100%45%
61800m 1v1100%50%
71600m 6 gate madness100%44%
81800m 12 gate WTA100%17%
92200m 1v1100%52%
102000m 6 gate madness100%49%
112200m 6 gate madness100%34%
121000m 1v1100%52%
131000m 6 gate madness100%36%
141400m 1v1100%50%
151200m 6 gate madness100%45%
161800m 1v1100%50%
171600m 6 gate madness100%44%
182200m 1v199%52%
191000m 1v199%52%
201200m 6 gate madness99%45%
212000m 6 gate madness96%49%
222200m 6 gate madness91%34%
232200m 1v185%52%
241000m 1v180%52%
251400m 1v175%50%
262000m 6 gate madness67%49%
271800m 1v159%50%
281000m 6 gate madness54%36%
292200m 1v138%52%
301200m 6 gate madness28%45%
311600m 6 gate madness20%44%
321200m 1v120%50%
332000m 6 gate madness9%49%
341400m 6 gate madness9%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).