Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Pavan Gryffindor top 3 2 of 8 (avg 13%) · league rank Top 4% (19%)
- Galloping Breezetop 3 2 of 8 (avg 13%) · league rank Top 11% (17%)
- True Gryffindor Speedtop 3 1 of 8 (avg 13%) · league rank Top 15% (16%)
- Red Gracetop 3 1 of 6 (avg 13%) · league rank Top 20% (15%)
- Toddler’s Vixentop 3 0 of 1 (avg 13%)
- Opulent Thunderstormtop 3 0 of 2 (avg 13%)
- Exquisite Dandeliontop 3 0 of 2 (avg 13%)
- Real Adventurertop 3 1 of 8 (avg 13%) · league rank Middle (10%)
- Pavan Gryffindor Drumbeat top 3 1 of 8 (avg 13%) · league rank Middle (9.7%)
- Omega You Are Losttop 3 0 of 8 (avg 13%) · league rank Bottom 36% (8.8%)
- Gryffindor Appletop 3 0 of 8 (avg 13%) · league rank Bottom 35% (8.6%)
- Sydney Gryffindor Drumbeattop 3 0 of 5 (avg 13%) · league rank Bottom 34% (8.4%)
- Trigger Warningtop 3 0 of 8 (avg 13%) · league rank Bottom 32% (8.3%)
- Gryffindor Night Elementtop 3 1 of 5 (avg 13%) · league rank Bottom 28% (7.9%)
- Napoleon Swiveltop 3 0 of 3 (avg 13%) · league rank Bottom 28% (7.9%)
- Toddler’s Wraith top 3 0 of 5 (avg 13%) · league rank Bottom 28% (7.8%)
- Kaleidoscopic Thrillertop 3 0 of 3 (avg 13%) · league rank Bottom 15% (6.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).