Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Pavan Gryffindor Drumbeat top 3 0 of 7 (avg 13%) · league rank Top 4% (18%)
- Gryffindor Appletop 3 3 of 7 (avg 13%) · league rank Top 8% (17%)
- True Gryffindor Speedtop 3 2 of 6 (avg 13%) · league rank Top 15% (16%)
- Drumbeat Sydneytop 3 0 of 5 (avg 13%) · league rank Top 27% (14%)
- Pavan Gryffindor top 3 1 of 7 (avg 13%) · league rank Top 34% (13%)
- Tusktop 3 1 of 5 (avg 13%) · league rank Middle (12%)
- Grimy Departed Spirit top 3 0 of 1 (avg 13%)
- Sofia Vergaratop 3 0 of 1 (avg 13%)
- Trigger Warningtop 3 0 of 1 (avg 13%)
- Omega You Are Losttop 3 2 of 7 (avg 13%) · league rank Middle (11%)
- Toddler’s Wraith top 3 0 of 2 (avg 13%)
- Toddler’s Vixentop 3 0 of 2 (avg 13%)
- Red Gracetop 3 0 of 2 (avg 13%)
- Galloping Breezetop 3 0 of 7 (avg 13%) · league rank Middle (11%)
- Sydney Gryffindor Drumbeattop 3 0 of 7 (avg 13%) · league rank Middle (9.7%)
- Real Adventurertop 3 0 of 7 (avg 13%) · league rank Bottom 19% (7.6%)
- Exquisite Dandeliontop 3 0 of 4 (avg 13%) · league rank Bottom 17% (7.4%)
- Gryffindor Night Elementtop 3 0 of 6 (avg 13%) · league rank Bottom 13% (7.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).