Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Drumbeat Sydneywon 1 of 2 (avg 4.2%)
- Kaleidoscopic Thrillerwon 0 of 3 (avg 4.2%) · league rank Top 30% (4.5%)
- Solar Twinklewon 0 of 1 (avg 4.2%)
- Sydney Stylerwon 0 of 3 (avg 4.2%) · league rank Middle (3.8%)
- Pluto Dusty Paradise won 0 of 3 (avg 4.2%) · league rank Middle (3.4%)
- Opulent Thunderstormwon 0 of 3 (avg 4.2%) · league rank Middle (3.3%)
- Pluto Bullfinch Warrior won 0 of 3 (avg 4.2%) · league rank Bottom 31% (2.8%)
- Breezy Desire won 0 of 3 (avg 4.2%) · league rank Bottom 24% (2.5%)
- Napoleon Swivelwon 0 of 3 (avg 4.2%) · league rank Bottom 21% (2.4%)
- Yadiwon 0 of 3 (avg 4.2%) · league rank Bottom 21% (2.4%)
- Trigger Warningwon 0 of 3 (avg 4.2%) · league rank Bottom 17% (2.3%)
- Sydney Gryffindor Drumbeatwon 0 of 3 (avg 4.2%) · league rank Bottom 16% (2.3%)
- Windy Wankerwon 0 of 3 (avg 4.2%) · league rank Bottom 16% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).