Team report · Lower league

Roman Empire

Power 32.8 · #21 of 24 on Miracles · Power Rankings
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Gryffindor Apple171.3× avg
Pavan Gryffindor Drumbeat 160.7× avg
Omega You Are Lost140.0× avg
Pavan Gryffindor 140.0× avg
Real Adventurer140.8× avg
Sydney Gryffindor Drumbeat140.0× avg
True Gryffindor Speed130.9× avg
Trigger Warning120.0× avg
Red Grace111.9× avg
Galloping Breeze111.9× avg
Gryffindor Night Element101.0× avg
Toddler’s Wraith 90.0× avg
Pluto Dusty Paradise 91.5× avg
Sydney Styler90.0× avg
Yadi90.0× avg
Windy Wanker90.0× avg
Pluto Bullfinch Warrior 60.0× avg
Opulent Thunderstorm60.0× avg
Napoleon Swivel62.0× avg
Toddler’s Vixen50.0× avg
Kaleidoscopic Thriller50.0× avg
Breezy Desire 40.0× avg
Urban Pace 30.0× avg
Pudge30.0× avg
Solar Twinkle10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).