Team report · Lower league

Roman Empire

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Pavan Gryffindor 771.5× avg
Gryffindor Apple751.1× avg
Pavan Gryffindor Drumbeat 581.2× avg
True Gryffindor Speed561.5× avg
Windy Wanker460.9× avg
Breezy Desire 340.7× avg
Trigger Warning341.2× avg
Real Adventurer331.0× avg
Galloping Breeze320.7× avg
Sydney Gryffindor Drumbeat290.5× avg
Drumbeat Sydney290.2× avg
Yadi250.2× avg
Opulent Thunderstorm240.5× avg
Sydney Styler230.8× avg
Kaleidoscopic Thriller231.9× avg
Pluto Dusty Paradise 221.4× avg
Pluto Bullfinch Warrior 220.5× avg
Omega You Are Lost211.5× avg
Napoleon Swivel200.0× avg
Exquisite Dandelion100.0× avg
Tusk70.9× avg
Gryffindor Night Element50.0× avg
Toddler’s Vixen41.6× avg
Toddler’s Wraith 30.0× avg
Red Grace30.0× avg
Sofia Vergara20.0× avg
Grimy Departed Spirit 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).