Team report · Lower league

Roman Empire

Power 59.0 · #5 of 26 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 0% · 22nd of 22 · 6 rounds
  • 1600m 4 gate WTA 33% · 17th of 22 · 6 rounds
  • 1200m 6 gate WTA 33% · 15th of 22 · 6 rounds
Winning the most points
  • 2000m 12 gate madness 100% · 1st of 22 · 6 rounds
  • 1600m 1v1 67% · 7th of 22 · 6 rounds
  • 2000m 6 gate WTA 83% · 2nd of 22 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Roman Empire
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Pavan Gryffindor
★Top 3%
top 3 2/5
Middle
Middle
top 3 2/5
★Top 4%
top 3 1/2
★Top 5%
won 2/6
Top 38%
★Top 3%
won 3/5
—
★Top 17%
top 3 2/5
Top 31%
top 3 1/5
Gryffindor Apple
Top 22%
top 3 0/5
★Top 1%
Top 22%
top 3 3/5
—
top 3 0/2
—
Top 12%
won 2/6
Top 22%
★Top 1%
—
Top 10%
top 3 1/5
Pavan Gryffindor Drumbeat
Top 7%
top 3 3/5
Top 10%
Top 25%
top 3 2/5
—
top 3 1/2
—
Top 16%
won 2/6
Top 7%
Bottom 1%
—
Top 15%
top 3 0/5
True Gryffindor Speed
Top 9%
top 3 1/5
Bottom 6%
Top 29%
Top 16%
top 3 0/2
Top 17%
won 1/6
Top 18%
Top 10%
won 2/5
—
Top 28%
top 3 3/5
Top 16%
top 3 1/5
Windy Wanker
—
Top 14%
—
—
—
—
—
Top 2%
—
—
Drumbeat Sydney
Bottom 34%
Middle
Middle
Middle
Middle
Top 31%
Bottom 29%
Middle
Middle
Top 26%
top 3 0/5
Breezy Desire
—
—
—
—
—
—
—
Top 28%
won 3/5
—
—
Real Adventurer
Top 20%
top 3 4/5
—
Bottom 12%
Middle
top 3 0/2
Middle
Bottom 10%
Top 21%
—
Bottom 29%
top 3 2/5
Bottom 13%
top 3 0/5
Trigger Warning
Middle
Top 24%
won 4/5
Top 11%
—
top 3 0/2
—
Top 27%
Middle
—
—
Middle
Galloping Breeze
Top 21%
Bottom 18%
Bottom 20%
Top 17%
top 3 0/2
Top 19%
won 2/6
Bottom 29%
Top 21%
—
Top 35%
Middle
top 3 0/5
Sydney Gryffindor Drumbeat
Bottom 39%
Top 11%
★Top 8%
Bottom 36%
Middle
Top 34%
Middle
Bottom 30%
Top 37%
Middle
top 3 0/5
Opulent Thunderstorm
Middle
Top 2%
Middle
Bottom 35%
top 3 0/2
Bottom 29%
Bottom 38%
Middle
Middle
Bottom 22%
Bottom 31%
Yadi
—
—
—
Bottom 19%
Bottom 22%
—
—
Bottom 9%
Bottom 34%
—
Pluto Dusty Paradise
—
—
—
—
—
—
—
Top 21%
—
—
Kaleidoscopic Thriller
—
Bottom 15%
Top 26%
—
top 3 0/2
—
★Top 12%
—
Top 1%
—
★Top 9%
Pluto Bullfinch Warrior
Bottom 15%
Bottom 22%
—
—
—
—
Bottom 13%
Bottom 22%
—
—
Omega You Are Lost
Top 18%
top 3 1/5
Bottom 27%
Top 37%
Bottom 31%
top 3 0/2
Bottom 27%
Top 25%
Top 17%
—
Bottom 24%
Top 23%
top 3 2/5
Sydney Styler
—
Top 28%
Middle
—
—
Top 37%
—
Top 35%
—
Top 25%
Napoleon Swivel
—
—
Bottom 15%
Bottom 29%
top 3 0/2
Bottom 24%
Bottom 19%
—
Bottom 15%
Bottom 19%
Bottom 32%
Exquisite Dandelion
Bottom 31%
—
Bottom 40%
—
top 3 0/2
—
Bottom 25%
Bottom 37%
—
—
Bottom 18%
top 3 0/4
Tusk
—
Top 34%
Bottom 36%
—
—
Middle
—
—
—
Middle
top 3 1/5
Gryffindor Night Element
Bottom 6%
Bottom 6%
Bottom 5%
Bottom 26%
Bottom 26%
Bottom 6%
Bottom 8%
—
Bottom 33%
Bottom 15%
top 3 0/4
Sofia Vergara
Bottom 10%
Top 15%
—
Middle
Middle
—
Bottom 11%
—
Middle
—
top 3 0/1
Grimy Departed Spirit
—
—
Bottom 2%
—
—
Bottom 3%
—
—
—
Bottom 12%
top 3 0/1

Cores in 1800m 6 gate madness

← all cores
Roman Empire

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%83%
22200m 6 gate WTA100%68%
31000m 1v1100%50%
42200m 6 gate madness100%50%
52000m 12 gate madness100%100%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%33%
91600m 1v1100%67%
101000m 6 gate madness100%67%
111400m 12 gate madness100%0%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%83%
151600m 1v1100%67%
161800m 6 gate madness100%67%
172000m 12 gate madness100%100%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%68%
201800m 6 gate WTA96%67%
212000m 1v192%—
221600m 6 gate madness88%60%
231000m 12 gate madness88%—
241200m 24 gate madness84%20%
251400m 4 gate WTA72%33%
261600m 6 gate WTA64%0%
271400m 1v150%33%
281800m 6 gate madness48%67%
291800m 12 gate madness40%67%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%68%
322200m 6 gate WTA16%68%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).