No weak spots with enough rounds yet.
- 2200m 6 gate WTA 81% · 1st of 23 · 6 rounds
- 1800m 4 gate WTA 61% · 8th of 22 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all cores- Trigger Warningbeats 80% · 2 races · 0 won · 0 top 3
- Exquisite Dandelionbeats 80% · 2 races · 0 won · 0 top 3
- Pavan Gryffindor Drumbeat beats 76% · 2 races · 0 won · 1 top 3
- Pavan Gryffindor beats 70% · 2 races · 1 won · 1 top 3
- Galloping Breezebeats 67% · 2 races · 0 won · 0 top 3
- True Gryffindor Speedbeats 48% · 2 races · 0 won · 0 top 3
- Real Adventurerbeats 46% · 2 races · 0 won · 0 top 3
- Opulent Thunderstormbeats 46% · 2 races · 0 won · 0 top 3
- Gryffindor Applebeats 41% · 2 races · 0 won · 0 top 3
- Omega You Are Lostbeats 37% · 2 races · 0 won · 0 top 3
- Napoleon Swivelbeats 37% · 2 races · 0 won · 0 top 3
- Kaleidoscopic Thrillerbeats 33% · 2 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).